Hi,
thanks Harbs, I cherry piclked the Yishay commit in my branch, and will
play with it.
btw, I think the visible property, although maybe could be only one
implementation, seems to be the same philosophy right?
Not all buttons should be hidden, so following the criteria, seems a code
to aggregat
Hi,
I tested DisableBead, but had to make some changes, since depends os
changes in sprite branch. So removed the cherry pick in my branch. I'll
left that behind for now.
The Sprite refactor branch seems a huge one, what's the purpose behind? and
when is estimate to finish and merge?
Thanks
2
The purpose is to remove all Flash APIs from Flex objects. The refactor
composes Flash objects rather than inherits them.
I would like to merge it into develop now, but Alex has questioned whether we
want to keep the refactor. It’s basically waiting for someone to do some
profiling to see wheth
On 10/18/16, 12:32 AM, "carlos.rov...@gmail.com on behalf of Carlos
Rovira" wrote:
>Hi,
>thanks Harbs, I cherry piclked the Yishay commit in my branch, and will
>play with it.
>
>btw, I think the visible property, although maybe could be only one
>implementation, seems to be the same philosophy
On 10/18/16, 5:06 AM, "Harbs" wrote:
>The purpose is to remove all Flash APIs from Flex objects. The refactor
>composes Flash objects rather than inherits them.
>
>I would like to merge it into develop now, but Alex has questioned
>whether we want to keep the refactor. It’s basically waiting for
On 10/18/16, 4:28 AM, "carlos.rov...@gmail.com on behalf of Carlos Rovira"
wrote:
>Hi,
>
>I tested DisableBead, but had to make some changes, since depends os
>changes in sprite branch. So removed the cherry pick in my branch. I'll
>left that behind for now.
FWIW, if MDL has a defined implemen
I’m not sure where this response went…
On Sep 29, 2016, at 9:15 AM, Harbs wrote:
> Let’s actually do some profiling so we can see if there’s really an issue.
>
> Is there really a difference whether you have one object whose size is x+y or
> two objects where one size is x and another is y?
>
I responded about 3 weeks ago, but I don’t know where the response went. I just
resent it…
On Oct 18, 2016, at 6:11 PM, Alex Harui wrote:
> On 10/18/16, 5:06 AM, "Harbs" wrote:
>
>> The purpose is to remove all Flash APIs from Flex objects. The refactor
>> composes Flash objects rather than i
Hi Alex,
in MDL the disabled is done simply adding "disabled" to the tag, either in
declaration or by code. the DisabledBead don't use that approach. I could
make my own DisabledBead, I only need to know how I can write "disabled" in
the code at runtime. Do you know the way to do this in FlexJS?
t
On 10/18/16, 8:18 AM, "Harbs" wrote:
>I’m not sure where this response went…
>
>On Sep 29, 2016, at 9:15 AM, Harbs wrote:
>
>> Let’s actually do some profiling so we can see if there’s really an
>>issue.
>>
>> Is there really a difference whether you have one object whose size is
>>x+y or two
You should be able to set the disabled property on your HTMLButtonElement
or HTMLInputElement (or any other type of element that can be disabled) to
true. This should have the same effect as setting the disabled attribute on
the HTML tag.
- Josh
2016-10-18 8:37 GMT-07:00 Carlos Rovira :
> Hi Ale
On 10/18/16, 8:42 AM, "Josh Tynjala" wrote:
>You should be able to set the disabled property on your HTMLButtonElement
>or HTMLInputElement (or any other type of element that can be disabled) to
>true. This should have the same effect as setting the disabled attribute
>on
>the HTML tag.
Yep, a
Carlos Rovira wrote
> I could make my own DisabledBead, I only need to know how I can write
> "disabled" in
> the code at runtime. Do you know the way to do this in FlexJS?
If I understand you right this [1] is a similar discussion, maybe it helps a
bit.
Olaf
[1]
http://apache-flex-users.246
> Why are you objecting to using a tooling workflow to find the potential
> conflicts of your code against the various platform implementations?
Because I don’t think it’s just a tooling problem.
Basically, you are suggesting that there should be tooling to warn the user
that certain properties
On 10/18/16, 9:08 AM, "Harbs" wrote:
>> Why are you objecting to using a tooling workflow to find the potential
>> conflicts of your code against the various platform implementations?
>
>Because I don’t think it’s just a tooling problem.
>
>Basically, you are suggesting that there should be too
On Oct 18, 2016, at 7:30 PM, Alex Harui wrote:
>
>
> On 10/18/16, 9:08 AM, "Harbs" wrote:
>
>>> Why are you objecting to using a tooling workflow to find the potential
>>> conflicts of your code against the various platform implementations?
>>
>> Because I don’t think it’s just a tooling pr
On 10/18/16, 10:26 AM, "Harbs" wrote:
>
>On Oct 18, 2016, at 7:30 PM, Alex Harui wrote:
>
>>
>>
>>OK, I think you are describing a different problem. AIUI, you are saying
>> that certain APIs cannot currently be overridden or overloaded to take a
>> subclass or alternate type. That you can
Hi,
I'm getting some css styles included in my example that I don't know how to
avoid. In concrete are referred to Button:
Button {
border : 1px solid #808080 ;
padding : 4px ;
background-color : #f8f8f8 ;
margin : 0px ;
border-radius : 2px ;
}
Button:hov
They are coming from the default.css in the HTML swc. I guess because you
have extended the HTML Button or there is one elsewhere in the app, maybe
as a subcomponent. Or maybe it is a bug and it shouldn't be there.
You can specify a custom defaults.css file if you need to.
-Alex
On 10/18/16, 3
I extended TextButton (ergo Button in the end), but I think carry all its
CSS is not what I expect...maybe I should not extend and replicate
functionality extending UIBase
I tried an empty defaults.css in my example project but nothing changes
2016-10-19 1:03 GMT+02:00 Alex Harui :
> They are co
On 10/18/16, 4:47 PM, "carlos.rov...@gmail.com on behalf of Carlos Rovira"
wrote:
>I extended TextButton (ergo Button in the end), but I think carry all its
>CSS is not what I expect...maybe I should not extend and replicate
>functionality extending UIBase
Well, maybe. I thought it would be e
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