On 10/18/16, 8:18 AM, "Harbs" <harbs.li...@gmail.com> wrote:
>I’m not sure where this response went… > >On Sep 29, 2016, at 9:15 AM, Harbs <harbs.li...@gmail.com> wrote: > >> Let’s actually do some profiling so we can see if there’s really an >>issue. >> >> Is there really a difference whether you have one object whose size is >>x+y or two objects where one size is x and another is y? >> >> I doubt there’s anywhere close to twice as many function calls. Yes. >>For setting native Flash properties there will be double setters and >>getters, but that’s not going to be the majority of the code being run >>and we might be able to optimize those calls in certain cases if it’s an >>issue. Why are you objecting to using a tooling workflow to find the potential conflicts of your code against the various platform implementations? There is a separate discussion of being able to compile against both platforms from a single IDE project. IMO, that would be best because there can be other platform-specific things not related to the wrapping that can conflict against your code. Again, the "oh, it's just a little bit of extra code" is what cause Flex to have a 13,000 line UIComponent and a 130K hello world. Please let us use the tool chain to find the conflicts and not burden the production code. Animations pound on x,y,width,height as does layout. Thanks, -Alex