i find the error.and i made the release work now.
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pls look at https://github.com/matrix3d/FlashShader/tree/master/flexjs5
just ant the build.xml
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On 11/25/15, 6:46 PM, "lizhi" wrote:
>the vertor is work.and js-debug,work.but js-release not work
>
Hi Lizhi,
There can be many reasons that js-release does not work. If you make a
small test case does it still not work? What if you then replace Vector
in that small test case with Array?
the vertor is work.and js-debug,work.but js-release not work
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On 11/25/15, 12:05 AM, "lizhi" wrote:
>yes,donate is ok.but it not comp,it wait the vector,bcs,a lot of 3d api
>use
>the vector not array
Hi Lizhi,
When was the last time you tried Vector? I did put a change in to handle
the Vector function. There might be other problems though. The vector
yes,donate is ok.but it not comp,it wait the vector,bcs,a lot of 3d api use
the vector not array
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Those who are interested in creating a library that runs on Stage3D for
SWF and WebGL in the browser are more than welcome to work on it. Lizhi,
would you be willing to donate your effort to the Apache Software
Foundation so we can share your work in our FlexJS repos?
Personally, I probably won't
For me the whole point is that flashplayer renders the same in all
platforms (mobile/web/desk) and that's the beauty for me.. I'm not gonna go
deep on A vs B or A over B, I just wish there was a good solution for
"avoid" flash player but keep code base.. That's why I thought that using
stage3d as 2
it can run foxfire,and my iphone5s.
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Oh yeah... sure I do remember! and I don't wanna go back EVER..
I really thought webgl would output same results across all platforms (even
mobile).. now I'm sad :(
2015-11-05 12:52 GMT+00:00 Carlos Rovira :
> remember, remember the fifth of november :)
>
> Nobody remember why we all switch to F
remember, remember the fifth of november :)
Nobody remember why we all switch to Flash Player about a decade ago?
Yes, you know it...it was mainly a question about "browser fragmentation"
;)
2015-11-05 12:27 GMT+01:00 Dev LFM :
> Oh no.. the cross-browsing nightmare again! :'(
>
> fallback to
Oh no.. the cross-browsing nightmare again! :'(
fallback to canvas?
2015-11-05 10:59 GMT+00:00 Harbs :
> While webgl is really cool, getting rendering consistent between browsers
> is really challenging to say the least. This example renders very nicely in
> Chrome, but Firefox messes up the dis
While webgl is really cool, getting rendering consistent between browsers is
really challenging to say the least. This example renders very nicely in
Chrome, but Firefox messes up the display (both of the colors and the
rotation), and Safari would not even load it at all.
I think it would be re
I really think this is the way to go.. all efforts should be on converting
displayobjects architecture (like starling did) to stage3d (I think they
gave it to away3d), and then yes like this matrix3d to flexjs/webgl. Then
we could all work on top of Feathers to improve even more, because
stage3d/we
Very nice!
On Nov 5, 2015, at 8:50 AM, lizhi wrote:
> https://github.com/matrix3d/FlashShader/blob/master/flexjs5/src/TestStage3D.as
>
> http://matrix3d.github.io/assets/html5/flexjswebgl
>
>
>
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