I really think this is the way to go.. all efforts should be on converting
displayobjects architecture (like starling did) to stage3d (I think they
gave it to away3d), and then yes like this matrix3d to flexjs/webgl. Then
we could all work on top of Feathers to improve even more, because
stage3d/webgl is the most "native feeling" you can get.

Does anyone knows what away3d did with the starling port?

Well done lizhi +1

2015-11-05 8:24 GMT+00:00 Harbs <harbs.li...@gmail.com>:

> Very nice!
>
> On Nov 5, 2015, at 8:50 AM, lizhi <s...@qq.com> wrote:
>
> >
> https://github.com/matrix3d/FlashShader/blob/master/flexjs5/src/TestStage3D.as
> >
> > http://matrix3d.github.io/assets/html5/flexjswebgl
> >
> >
> >
> > --
> > View this message in context:
> http://apache-flex-development.2333347.n4.nabble.com/a-stage3d-api-with-flexjs-tp49827.html
> > Sent from the Apache Flex Development mailing list archive at Nabble.com.
>
>

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