Nimai, can you share your adapted Starling version?
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Okay, cool. I just refactored a number of my changes into sub-emitters.
- Josh
On Tue, Apr 5, 2016 at 3:36 PM, Michael Schmalle
wrote:
> On Tue, Apr 5, 2016 at 6:29 PM, Josh Tynjala
> wrote:
>
> > Hey Mike,
> >
> > In my work on source maps, I've overridden a number of methods from
> > ASEmitt
On Tue, Apr 5, 2016 at 6:38 PM, Justin Mclean
wrote:
> Hi,
>
> > Everything can be simpler, last year I went through the main javascript
> > emitter and broke every thing out into sub emitters, MethodEmitter etc.
>
> Interesting you should say that. I noticed that in the heat maps I
> produced (
Hi,
> Everything can be simpler, last year I went through the main javascript
> emitter and broke every thing out into sub emitters, MethodEmitter etc.
Interesting you should say that. I noticed that in the heat maps I produced
(of the Flex Falcon repo) that MXMLFlexJSEmitter.java and JSFlexJSE
On Tue, Apr 5, 2016 at 6:29 PM, Josh Tynjala wrote:
> Hey Mike,
>
> In my work on source maps, I've overridden a number of methods from
> ASEmitter that aren't currently in sub-emitters for JS. Should I go ahead
> and make new sub-emitters for those things?
>
> - Josh
>
Yeah, that is exactly wh
Hey Mike,
In my work on source maps, I've overridden a number of methods from
ASEmitter that aren't currently in sub-emitters for JS. Should I go ahead
and make new sub-emitters for those things?
- Josh
On Tue, Apr 5, 2016 at 3:19 PM, Michael Schmalle
wrote:
> On Tue, Apr 5, 2016 at 5:36 PM, b
On Tue, Apr 5, 2016 at 5:36 PM, bill wrote:
> Here's our fork of the flex-falcon repo:
>
> https://github.com/Bee-Cave-Games/flex-falcon
>
> The last handful of commits reflect the changes Nimai mentioned above.
> We're
> still learning our way around the code, so some of these things could
> lik
During my original dev of the compiler I used eclipse and ran all the tests
from it, running individual unit tests when I knew I was in a "sandbox".
Honestly, If I start developing the compiler again, I will probably just
use Eclipse again, it may not have as many neat features as IntelliJ but I
c
@Josh - we're using exactly the same workflow. IDEA for code navigation &
search, command line ant for build.
Also using -Dskip.compiler.tests=true and -Dskip.compiler.jx.tests=true on
the ant command line - I gave up on getting the tests to run after an hour
or so with no luck.
--
View this me
I use IntelliJ IDEA when I work on the compiler. I only bothered to set up
enough to get code hints working for everything. To build, and run the unit
tests, I've been running ant in a separate terminal. Eventually, I should
probably figure out how to get it up and running in the debugger too. I've
Here's our fork of the flex-falcon repo:
https://github.com/Bee-Cave-Games/flex-falcon
The last handful of commits reflect the changes Nimai mentioned above. We're
still learning our way around the code, so some of these things could likely
be done in a simpler / better way.
--
View this mes
> I'd like to get the FalconJX code compiling and debugging, and
running unit tests using IntelliJ IDEA, but I haven't gotten there yet.
I wish I knew. Fred and I worked on this project for years and still didn't
get it.
I think "maybe" with what Chris might be doing with Maven it will be
possibl
Our goal is to ship a real, full featured, professional video game by the end
of the year using ActionScript3 and Starling Framework (as-is, not a fork)
running in a browser; with *and* without Flash Player.
Conceptually, we would like to see WebGL HTML5 JavaScript become just
another build target
Nice, we got Hungary Heros in 2012 to cross compile with the Randori
compiler.
Some of the issues you stated I had to correct for in that compiler but
never made it into FalconJX's emitter.
Curious, what are your plans for this? Are you attempting to have a fork of
Starling run n WebGL?
Basicall
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