I use IntelliJ IDEA when I work on the compiler. I only bothered to set up
enough to get code hints working for everything. To build, and run the unit
tests, I've been running ant in a separate terminal. Eventually, I should
probably figure out how to get it up and running in the debugger too. I've
been getting by with good old-fashioned System.out.println() so far.

- Josh

On Tue, Apr 5, 2016 at 2:13 PM, Nimai <ni...@beecavegames.com> wrote:

> Our goal is to ship a real, full featured, professional video game by the
> end
> of the year using ActionScript3 and Starling Framework (as-is, not a fork)
> running in a browser; with *and* without Flash Player.
>
> Conceptually, we would like to see WebGL HTML5 JavaScript become just
> another build target for Adobe AIR along with iOS, Android, desktop, and
> web
> Flash Player.  For now, we expect to use a custom build script, but if some
> day Adobe AIR could get there, that'd be cool.
>
> I started making small test classes for the various bugs we found and
> adding
> issues to Apache Flex JIRA (FalconJX "component") with minimal reproduction
> examples.  I'd like to get the FalconJX code compiling and debugging, and
> running unit tests using IntelliJ IDEA, but I haven't gotten there yet.
> Open to suggestions on how best to set up my local development environment
> for working on the compiler as well.
>
>
>
>
> --
> View this message in context:
> http://apache-flex-development.2333347.n4.nabble.com/Starling-framework-compiled-to-JavaScript-tp52188p52190.html
> Sent from the Apache Flex Development mailing list archive at Nabble.com.
>

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