Re: SWF Graphics api emulation.

2019-12-09 Thread Greg Dove
Here's how I am testing across machines [1] <-- that should be [2] On Tue, Dec 10, 2019 at 8:12 PM Greg Dove wrote: > > This is player level emulation of [1], supporting (as much as possible) > direct use of legacy flash player-level (i.e. no graphics lib) drawing > code. So it is more the fla

Re: SWF Graphics api emulation.

2019-12-09 Thread Greg Dove
This is player level emulation of [1], supporting (as much as possible) direct use of legacy flash player-level (i.e. no graphics lib) drawing code. So it is more the flash.display.* stuff that relates to drawing, and it's not going to be the right solution for everyone (even the client that wants

Re: SWF Graphics api emulation.

2019-12-09 Thread Harbs
How is the work different than the current Graphics project and the svg package in Basic? Thanks, Harbs > On Dec 10, 2019, at 4:51 AM, Greg Dove wrote: > > Just some early advice that I expect to have a very close emulation of the > flash graphics API available by early January at the latest.

SWF Graphics api emulation.

2019-12-09 Thread Greg Dove
Just some early advice that I expect to have a very close emulation of the flash graphics API available by early January at the latest. I had a client express a need for this, and I have quite a lot of progress already. I know we have various graphics support already in Graphics and MXRoyale, but t