Here's how I am testing across machines [1] <-- that should be [2]
On Tue, Dec 10, 2019 at 8:12 PM Greg Dove wrote:
>
> This is player level emulation of [1], supporting (as much as possible)
> direct use of legacy flash player-level (i.e. no graphics lib) drawing
> code. So it is more the fla
This is player level emulation of [1], supporting (as much as possible)
direct use of legacy flash player-level (i.e. no graphics lib) drawing
code. So it is more the flash.display.* stuff that relates to drawing, and
it's not going to be the right solution for everyone (even the client that
wants
How is the work different than the current Graphics project and the svg package
in Basic?
Thanks,
Harbs
> On Dec 10, 2019, at 4:51 AM, Greg Dove wrote:
>
> Just some early advice that I expect to have a very close emulation of the
> flash graphics API available by early January at the latest.
Just some early advice that I expect to have a very close emulation of the
flash graphics API available by early January at the latest. I had a client
express a need for this, and I have quite a lot of progress already.
I know we have various graphics support already in Graphics and MXRoyale,
but t