How is the work different than the current Graphics project and the svg package 
in Basic?

Thanks,
Harbs

> On Dec 10, 2019, at 4:51 AM, Greg Dove <greg.d...@gmail.com> wrote:
> 
> Just some early advice that I expect to have a very close emulation of the
> flash graphics API available by early January at the latest. I had a client
> express a need for this, and I have quite a lot of progress already.
> I know we have various graphics support already in Graphics and MXRoyale,
> but the emphasis for this will be on the closest match to swf that I can
> reasonably achieve. I'm reasonably familiar with this stuff from things I
> have done in the past (although much of that was 10-12 years ago now).
> 
> There are some things that, while technically possible may not be
> 'practical' to emulate based on how heavy the code would be to achieve that
> in JS. One of these is the miter joint implementation in flash which is not
> currently available in a similar way in svg. Unfortunately it seems that
> will not be available in svg 2.0 even though it was intended to be.
> Also some browser/OS combinations seem to not handle certain gradients very
> well. In general windows is better than mac for these, and Safari on Mac
> seems to be the most problematic so far. I did not focus a lot on mobile,
> but things were working quite good in a 2013 Galaxy Tablet, for example.
> 
> Anyhow I just wanted to let others know I was working on this, and hope to
> share progress soon.
> 
> -Greg

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