How is the work different than the current Graphics project and the svg package in Basic?
Thanks, Harbs > On Dec 10, 2019, at 4:51 AM, Greg Dove <greg.d...@gmail.com> wrote: > > Just some early advice that I expect to have a very close emulation of the > flash graphics API available by early January at the latest. I had a client > express a need for this, and I have quite a lot of progress already. > I know we have various graphics support already in Graphics and MXRoyale, > but the emphasis for this will be on the closest match to swf that I can > reasonably achieve. I'm reasonably familiar with this stuff from things I > have done in the past (although much of that was 10-12 years ago now). > > There are some things that, while technically possible may not be > 'practical' to emulate based on how heavy the code would be to achieve that > in JS. One of these is the miter joint implementation in flash which is not > currently available in a similar way in svg. Unfortunately it seems that > will not be available in svg 2.0 even though it was intended to be. > Also some browser/OS combinations seem to not handle certain gradients very > well. In general windows is better than mac for these, and Safari on Mac > seems to be the most problematic so far. I did not focus a lot on mobile, > but things were working quite good in a 2013 Galaxy Tablet, for example. > > Anyhow I just wanted to let others know I was working on this, and hope to > share progress soon. > > -Greg