Re: Building the SDK

2013-09-01 Thread Harbs
Okay. Thanks. I'll give it another go later today… On Sep 2, 2013, at 9:22 AM, Alex Harui wrote: > > > On 9/1/13 10:57 PM, "Harbs" wrote: > >> I'm going around in circles hereŠ >> >> I have two problems. One with playerglobal.swc and another with >> textLayout.swc >> >> 1) When I link the

Re: Building the SDK

2013-09-01 Thread Justin Mclean
Hi, > I guess I'd suggest using the Installer to set up a working SDK then copy > textLayout.swc into the working SDK's frameworks/libs folder. But even > then, I think you have to worry about FB caching the SWC. From my experience it doesn't cache the framework swcs that often (generally a ant

Re: Building the SDK

2013-09-01 Thread Alex Harui
On 9/1/13 10:57 PM, "Harbs" wrote: >I'm going around in circles hereŠ > >I have two problems. One with playerglobal.swc and another with >textLayout.swc > >1) When I link the develop SDK to a project, I get two swc links: >playerglobal.swc and "11.1". It can't find either of those. I can manage

Re: Building the SDK

2013-09-01 Thread Alex Harui
On 9/1/13 10:59 PM, "Harbs" wrote: >Okay. How do I do that? > >You are referring to build.xml in the tlf folder. Right? No. I've tried to do that and never figured it out. Instead: 1) Go to Project/Properties/Build Paths 2) Open the SDK folder 3) Open the textLayout.swc entry 4) Click on Sourc

Re: Building the SDK

2013-09-01 Thread Harbs
Here's what I see in the build.xml: IMXMLObject

Re: Building the SDK

2013-09-01 Thread Harbs
Okay. How do I do that? You are referring to build.xml in the tlf folder. Right? On Sep 2, 2013, at 8:50 AM, Alex Harui wrote: > On second thought, you may need to set up the source attachment in your > build properties.

Re: Building the SDK

2013-09-01 Thread Harbs
I'm going around in circles here… I have two problems. One with playerglobal.swc and another with textLayout.swc 1) When I link the develop SDK to a project, I get two swc links: playerglobal.swc and "11.1". It can't find either of those. I can manage to get the SDK to work by unlinking those a

Re: Building the SDK

2013-09-01 Thread Alex Harui
On 9/1/13 10:30 PM, "Alex Harui" wrote: > > >On 9/1/13 10:21 PM, "Harbs" wrote: > >>Okay. Makes sense. >> >>And how do you set breakpoints in the code? >I'm not using FB. FDB allows me to set breakpoints just fine. FB should >too given that it will use the path in the SWC that you built on y

Re: Mailing Forums

2013-09-01 Thread Justin Mclean
Hi, Nice one. BTW Still waiting on Nabble to import the archives but they have them now. Justin

Re: Mailing Forums

2013-09-01 Thread Alex Harui
Nice! I didn't know you could control the final fragment. On 9/1/13 10:22 PM, "OmPrakash Muppirala" wrote: >I have created shortened urls using s.apache.org for these two forums: > >http://s.apache.org/flex-dev-forum > >http://s.apache.org/flex-users-forum > >Thanks, >Om

Re: Building the SDK

2013-09-01 Thread Alex Harui
On 9/1/13 10:21 PM, "Harbs" wrote: >Okay. Makes sense. > >And how do you set breakpoints in the code? I'm not using FB. FDB allows me to set breakpoints just fine. FB should too given that it will use the path in the SWC that you built on your machine so it should be an exact match. > >Does i

Re: Mailing Forums

2013-09-01 Thread OmPrakash Muppirala
I have created shortened urls using s.apache.org for these two forums: http://s.apache.org/flex-dev-forum http://s.apache.org/flex-users-forum Thanks, Om

Re: Building the SDK

2013-09-01 Thread Harbs
Okay. Makes sense. And how do you set breakpoints in the code? Does it make sense to include the swcs in the TLF folder instead of the ones in the sdk folder? On Sep 2, 2013, at 6:29 AM, Alex Harui wrote: > > > On 9/1/13 3:07 PM, "Harbs" wrote: > >> So how does Flash Builder know where the

Re: Building the SDK

2013-09-01 Thread Alex Harui
On 9/1/13 3:07 PM, "Harbs" wrote: >So how does Flash Builder know where the source is? IIRC, when we package up everything for a release, we copy the TLF code into the frameworks/projects/textLayout folder. But because we had problems with Git handling the mapping of source from the flex-tlf r

Re: Build failed in Jenkins: flex-sdk_mustella #282

2013-09-01 Thread Alex Harui
On 9/1/13 6:42 PM, "Justin Mclean" wrote: >Hi, > >> [java] = >> [java] Failed: >> [java] = >> [java] >>gumbo/components/DataGrid/Properties/DataGrid_Properties_editable >>E

Re: Build failed in Jenkins: flex-sdk_mustella #282

2013-09-01 Thread Justin Mclean
Hi, > [java] = > [java]Failed: > [java] = > [java] gumbo/components/DataGrid/Properties/DataGrid_Properties_editable > Editable_startItemEditorSesision_inValidParams Failed

Re: Building the SDK

2013-09-01 Thread Harbs
So how does Flash Builder know where the source is? On Sep 2, 2013, at 12:58 AM, Justin Mclean wrote: > Hi, > >> Is the TLF source files supposed to be copied to the flex sdk folder when >> building the sdk? > No, it's left where it is. > > Justin >

Re: Building the SDK

2013-09-01 Thread Justin Mclean
Hi, > Is the TLF source files supposed to be copied to the flex sdk folder when > building the sdk? No, it's left where it is. Justin

Re: Building the SDK

2013-09-01 Thread Harbs
I think so. I added it to the env.properties file. I believe it's working because otherwise I would not get the textLayout.swc files. No? Here's my env.properties file (in flex-sdk -- minus all the comments…) env.AIR_HOME=/Users/harbs/Documents/ApacheFlex/Dependencies/AdobeAIRSDK/ env.TLF_HOME=

Re: Building the SDK

2013-09-01 Thread Justin Mclean
HI, > I redid everything from scratch. Everything went smoother this time, but I > still can not connect to the TLF source. Probably a silly question but is TLF_HOME correctly set? Justin

RE: Building the SDK

2013-09-01 Thread Frédéric THOMAS
Look good to me, see https://fisheye6.atlassian.com/browse/flex-sdk/frameworks/projects/textLayou t/build.xml?r=4f20635628acdc09e8739c5f94ec644d20cbd959 -Message d'origine- De : Harbs [mailto:harbs.li...@gmail.com] Envoyé : dimanche 1 septembre 2013 23:35 À : dev@flex.apache.org Objet : R

Re: Building the SDK

2013-09-01 Thread Harbs
I redid everything from scratch. Everything went smoother this time, but I still can not connect to the TLF source. Here's what I have: git flex-tlf --etc... flex-sdk frameworks libs textLayout.swc (along with all the other swcs) player (all the version

Re: Building the SDK

2013-09-01 Thread Harbs
I have a feeling my problems might stem from the fact that my git repro is named differently. I'm re-downloading the whole repro and starting from scratch with the standard names… Tomorrow is another day… On Sep 1, 2013, at 10:55 PM, Harbs wrote: > Okay. I solved this one, but I'm only gettin

Re: Building the SDK

2013-09-01 Thread Harbs
Okay. I solved this one, but I'm only getting source for core Flex components. (i.e. I get source for Spark components, but I don't get source for TLF stuff: "Source could not be found for flashx.textLayout.edit.EditManager in \Users\harbs\blabla\textLayout.swc" How do I properly link TLF to the

Re: Building the SDK

2013-09-01 Thread Harbs
When specifying the paths in env.protperties, the spaces don't cause any problems. But it looks like my issues are not finished. I get this error when I try to actually use the SDK: unable to open '/Users/harbs/Documents/Apache Flex/git/Flex SDK/frameworks//Users/harbs/Documents/Apache Flex/De

Re: Building the SDK

2013-09-01 Thread Harbs
I set all the variables in the env.properties file instead of via the command line and that seems to have resolved the problem. Weird… Next time I'll try with the spaces and see what happens. Harbs On Sep 1, 2013, at 5:41 PM, Alex Harui wrote: > Use set command to dump environment. Maybe a hid

Re: Shift Enter in TLF

2013-09-01 Thread Harbs
On Sep 1, 2013, at 5:59 PM, Alex Harui wrote: > If not static how will someone change the value? Something like this: var em:EditManager = new EditManager(new UndoManager()); em.tlf_internal::handleShiftAsSoftReturn = false; textFlow.interactionManager = em; (or it can be a proper attribute) >

Re: Shift Enter in TLF

2013-09-01 Thread Alex Harui
If not static how will someone change the value? Redo key seems platform specific. Y is default on windows? Sent via the PANTECH Discover, an AT&T 4G LTE smartphone. Harbs wrote: Okay. As soon as I manage to build the SDK I'll be able to test my changes… I'm putting the flag into EditManag

Re: Building the SDK

2013-09-01 Thread Alex Harui
Use set command to dump environment. Maybe a hidden char in there? Sent via the PANTECH Discover, an AT&T 4G LTE smartphone. Harbs wrote: Still no go: Buildfile: /Users/harbs/Documents/ApacheFlex/git/FlexSDK/build.xml check-playerglobal-home: [echo] PLAYERGLOBAL_HOME is ${env.PLAYERG

Re: Building the SDK

2013-09-01 Thread Harbs
Still no go: Buildfile: /Users/harbs/Documents/ApacheFlex/git/FlexSDK/build.xml check-playerglobal-home: [echo] PLAYERGLOBAL_HOME is ${env.PLAYERGLOBAL_HOME} [echo] playerglobal.version is 11.1 BUILD FAILED /Users/harbs/Documents/ApacheFlex/git/FlexSDK/build.xml:168: The environment v

Re: Building the SDK

2013-09-01 Thread Justin Mclean
Hi, There's still a space in the path - try removing that? I know it was an issue early on but thought it had been fixed - perhaps not. > /Users/harbs/Documents/ApacheFlex/git/Flex SDK/build.xml Thanks, Justin

Re: Building the SDK

2013-09-01 Thread Harbs
Never mind. I was missing Documents from the path. Removing the space helps, but it is still not working: check-playerglobal-home: [echo] PLAYERGLOBAL_HOME is ${env.PLAYERGLOBAL_HOME} [echo] playerglobal.version is 11.1 BUILD FAILED /Users/harbs/Documents/ApacheFlex/git/Flex SDK/build.

Re: Building the SDK

2013-09-01 Thread Harbs
Bah. Removing the space did not help: check-playerglobal-home: [echo] PLAYERGLOBAL_HOME is ${env.PLAYERGLOBAL_HOME} [echo] playerglobal.version is 11.1 BUILD FAILED /Users/harbs/Documents/ApacheFlex/git/Flex SDK/build.xml:168: The environment variable PLAYERGLOBAL_HOME is not set to a

Re: Building the SDK

2013-09-01 Thread Harbs
Nope. Escaping the paths does not help. (The variable cannot be set at all.) I guess I'll remove the space in the paths… On Sep 1, 2013, at 4:00 PM, Harbs wrote: > Okay. Getting somewhere… > > It looks like it's splitting the space into two separate paths: > ls: /Users/harbs/Apache: No such fil

Re: Building the SDK

2013-09-01 Thread Harbs
Okay. Getting somewhere… It looks like it's splitting the space into two separate paths: ls: /Users/harbs/Apache: No such file or directory ls: Flex/Dependencies/player/: No such file or directory Does the build script not support vars with spaces? Do I need to double escape the variable? I'm s

Re: Building the SDK

2013-09-01 Thread Justin Mclean
Hi, Your structure looks fine, double check the env variable are full paths not relative, otherwise it may be that there's still an issue with spaces in paths in the build files. Justin

Re: Building the SDK

2013-09-01 Thread Justin Mclean
Hi, > The variable is set: > echo $PLAYERGLOBAL_HOME > /Users/harbs/Apache Flex/Dependencies/player/ > > And the file structure looks like this: > /Users/harbs/Apache Flex/Dependencies/player/11.1/playerglobal.swc > (I only added 11.1) Looks OK to me but try this: ls $PLAYERGLOBAL_HOME I get: 1

Re: Building the SDK

2013-09-01 Thread Harbs
I'm really not having a lot of luck today… I tried building TLF separately just to see what happens and it seems to be looking for "flex-sdk" one level up from TLF: Buildfile: /Users/harbs/Documents/Apache Flex/git/TLF/build.xml [echo] FLEX_HOME is /Users/harbs/Documents/Apache Flex/git/TLF

Re: FlexUnit

2013-09-01 Thread Avi Kessner
Does flexUnit plan on making a mocking framework built in? The documentation on Mockolate and other frameworks seems to have just died mid devleopment, and the code doesn't match the docs or the forums anymore. :( brought to you by the letters A, V, and I and the number 47 On Fri, Aug 30, 2013 at

Re: Building the SDK

2013-09-01 Thread Harbs
I'm getting this error: heck-playerglobal-home: [echo] PLAYERGLOBAL_HOME is ${env.PLAYERGLOBAL_HOME} [echo] playerglobal.version is 11.1 BUILD FAILED /Users/harbs/Documents/Apache Flex/git/Flex SDK/build.xml:168: The environment variable PLAYERGLOBAL_HOME is not set to a directory The

Re: Building the SDK

2013-09-01 Thread Harbs
Ah. The readme… :-X Thanks for the list of envoronment vars. That was helpful. Thanks! Harbs On Sep 1, 2013, at 2:50 PM, Justin Mclean wrote: > Hi, > >> It's been a while since I tried to build the SDK from source and I don't >> remember the details. > > Just follow the README, basically ch

Re: Building the SDK

2013-09-01 Thread Justin Mclean
Hi, BTW building the SDK and even making it a usable SDK leaves git reasonably clean. That way you don't always need to do a full build but just build the project you need (taking under a minute compared to 7-8 minutes for a full build). Thanks, Justin

Re: Building the SDK

2013-09-01 Thread Justin Mclean
Hi, > It's been a while since I tried to build the SDK from source and I don't > remember the details. Just follow the README, basically check out the sdk and tlf repos and then set up the required environment vars and do an "ant main". Example environment vars on OSX ANT_HOME=/usr/share/ant A

Re: Building the SDK

2013-09-01 Thread Mark Kessler
I run such a different setup then the majority here, not sure how much config I can give... but as for keeping your Git Repositories clean, I use one way file syncing. Meaning I sync the files from Git to my SDK build folder. The only downside is having to rebuild the SDK (6-7 mins) after you do

Re: Shift Enter in TLF

2013-09-01 Thread Harbs
Okay. As soon as I manage to build the SDK I'll be able to test my changes… I'm putting the flag into EditManager rather than ContainerController. That seems to make more sense to me. Please raise objections if you disagree. Also, should the flag be static, or does it make sense to make it a pro

Building the SDK

2013-09-01 Thread Harbs
It's been a while since I tried to build the SDK from source and I don't remember the details. Assuming I have the git repository on my machine, what's the recommended process for building the SDK while retaining the ability to debug the source? (without messing up the git directories…) I trie

Re: Installer stats

2013-09-01 Thread Justin Mclean
Hi, > You're right. I was just looking at the 'stats' page and didn't make > the distinction. Still... a million dollars, baby! I like the stats on this page: https://www.ohloh.net/p/ApacheFlex 160,000 odd commits made by 50 contributors in 14 million lines of code and 4,340 years of effort! (o

Re: Installer stats

2013-09-01 Thread Erik de Bruin
You're right. I was just looking at the 'stats' page and didn't make the distinction. Still... a million dollars, baby! ;-) EdB On Sun, Sep 1, 2013 at 9:13 AM, Justin Mclean wrote: > Hi, > >> We're closing in on 10.000... within one month, no less! > By my count from google analytics we passe

Re: Installer stats

2013-09-01 Thread Justin Mclean
Hi, > We're closing in on 10.000... within one month, no less! By my count from google analytics we passed the 10,000 mark for all time a while ago but we are only(!) around the 4200 mark since the 4.10 release. There's been 15,000 total installs since we starting tracking installs. Of course t

Re: Installer stats

2013-09-01 Thread Saleh Abdulawal
Greate news .. ) On Aug 22, 2013 10:09 AM, "Justin Mclean" wrote: > Hi, > > Just an update on the installer stats (from this morning about 6 hours > ago), there have been over 2500 successful installs. > > Windows 4.10 - 1820 downloads (69%) > Mac 4.10 - 633 downloads (24%) > Windows 4.9.1 - 78 i

Re: Installer stats

2013-09-01 Thread Erik de Bruin
We're closing in on 10.000... within one month, no less! If the SDK was sold for $99, we'd be close to making making our first million, how cool is that ;-) All kidding aside, this should make a pretty compelling business case that Apache Flex IS NOT DEAD. Let's make some noise on the interwebs ab