AW: PROBLEMS WITH QUAKE 3

2004-03-12 Thread Simmel
>Yeah, I need you help badly. I downloaded Quake 3 from this guy's >server and it's awesome, one thing, I can't quit out of it! I must >have pressed the esc key ten million times it won't let me go! What >the hell? Is there some way to fix that? Uhm, do you

PROBLEMS WITH QUAKE 3

2004-03-11 Thread Breanna Niebel
Yeah, I need you help badly. I downloaded Quake 3 from this guy's server and it's awesome, one thing, I can't quit out of it! I must have pressed the esc key ten million times it won't let me go! What the hell? Is there some way to fix that? ~BREANNA -- To UNSUBSCR

Re: Quake 3 Arena is buggy

2003-12-01 Thread Scott C. Linnenbringer
d without problems with Xfree86 4.1. > (I've downloaded Xfree86 directly from Xfree86:s homepage) Well, if it ain't broke, why fix it? I happen to be running Quake 3 without a hitch on top of XFree86, so it probably has to do with your nvidia drivers. Where did you obtain your XFree

Re: Quake 3 Arena is buggy

2003-12-01 Thread CiAsA S'Nuey Boark
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Monday December 01 2003 07:21 am, Bjorn Johansson wrote: > I've recently installed Xfree86 4.3 running on Debian Woody. > And the graphics is very very buggy right now, is there anyway > I can fix this or do I haveto downgrade to Xfree86 4.1? > Quak

Quake 3 Arena is buggy

2003-12-01 Thread Bjorn Johansson
Hello! I've recently installed Xfree86 4.3 running on Debian Woody. And the graphics is very very buggy right now, is there anyway I can fix this or do I haveto downgrade to Xfree86 4.1? Quake3 worked without problems with Xfree86 4.1. (I've downloaded Xfree86 directly from Xfree86:s homepage) M

RE: Problems with Quake 3 Arena

2003-02-12 Thread dbalder
>You either want to kill artsd or do an: >artsshell suspend; quake3. I tried this. output in shell still shows that /dev/dsp is not available. Note that I can listen to mp3s. Q3A can run without sound but not with. Still need to try Q3A 1.32 point release though. >Do you have any output from the

Re: Quake 3 + nVidia drivers

2002-12-18 Thread Adam Majer
On Tue, Dec 17, 2002 at 10:56:29AM -0500, John Mitchell wrote: > On Tuesday 17 December 2002 09:57 am, Jamin W. Collins wrote: > > > Using quake 3 on debian woody with the nvidia drivers the game loads > > > fine but the display is all garbled. > > > > What

Re: Quake 3 + nVidia drivers

2002-12-17 Thread Edward Guldemond
On Tue, Dec 17, 2002 at 09:23:22AM -0500, John Mitchell wrote: > Hello list, > > Using quake 3 on debian woody with the nvidia drivers the game loads > fine but the display is all garbled. > Has anyone else had this problem or know how to fix it? From the Linux Gamers' F

Re: Quake 3 + nVidia drivers

2002-12-17 Thread John Mitchell
On Tuesday 17 December 2002 11:24 am, you wrote: > > the text is unreadable and the graphics are horrible (ie. blocky and just > > downright ugly > > > > BTW this is with and AMD k7 1300 mhz and nVidia GForce4 mx. > > I'm running Q3A on a dual-proc Athlon 1.2GHz box with an older GeForce 2MX; > no

Re: Quake 3 + nVidia drivers

2002-12-17 Thread John Mitchell
On Tuesday 17 December 2002 09:57 am, Jamin W. Collins wrote: > > Using quake 3 on debian woody with the nvidia drivers the game loads > > fine but the display is all garbled. > > What parts of the display are garbled? the text is unreadable and the graphics are horrible (i

Re: Quake 3 + nVidia drivers

2002-12-17 Thread Jamin W. Collins
On Tue, Dec 17, 2002 at 09:23:22AM -0500, John Mitchell wrote: > Using quake 3 on debian woody with the nvidia drivers the game loads > fine but the display is all garbled. What parts of the display are garbled? > Has anyone else had this problem or know how to fix it? Nope, runs fin

Quake 3 + nVidia drivers

2002-12-17 Thread John Mitchell
Hello list, Using quake 3 on debian woody with the nvidia drivers the game loads fine but the display is all garbled. Has anyone else had this problem or know how to fix it? -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Problem with Quake 3 Arena! Linux IP masq to blame! Please help!

2001-11-28 Thread Arcadio A. Sincero Jr.
I seem to be having some difficulties with Quake 3 Arena and Linux IP masquerading. First, the technical details. My Internet connection is a Verizon PPPoE ADSL connection. The IP masquerading box is a home built 100Mhz AMD K5 machine with 64MB of memory. It is running Debian "woody&quo

Re: OpenGL Install (Was, Quake 3 slowdowns)

2001-11-13 Thread Erik Steffl
[EMAIL PROTECTED] wrote: > > Hi, can someone please tell me what packages I need, from a CLEAN debian > installation, on a 2.4.5 kernel, to use Quake 3 and Unreal Tournament in > OpenGL/Glide 3Dfx mode? What needs to be compiled in, and what .deb's? Please > be detailed, I ne

OpenGL Install (Was, Quake 3 slowdowns)

2001-11-13 Thread JakeCatfox
Hi, can someone please tell me what packages I need, from a CLEAN debian installation, on a 2.4.5 kernel, to use Quake 3 and Unreal Tournament in OpenGL/Glide 3Dfx mode? What needs to be compiled in, and what .deb's? Please be detailed, I need to make sure I do this right the first time.

Re: Quake 3 Framerate Issue

2001-11-12 Thread Nate Custer
ROTECTED] wrote: > Hi, a bit off topic I know, but here goes. I've got a Duron 880mhz with 196mb > RAM, VooDoo 3, and kernel 2.4.5. When I run the Quake 3 demo, I get a > framerate of about 1-2 fps. I checked the readme and it says to change the X > server's color setting to 16

Quake 3 Framerate Issue

2001-11-12 Thread JakeCatfox
Hi, a bit off topic I know, but here goes. I've got a Duron 880mhz with 196mb RAM, VooDoo 3, and kernel 2.4.5. When I run the Quake 3 demo, I get a framerate of about 1-2 fps. I checked the readme and it says to change the X server's color setting to 16 bpp. I did this, but it sti

Re: Quake 3

2001-07-28 Thread Barrie Grieve
jason pepas wrote: > > Thanks for the quick responses guys, > > Andrew - I am running a G200, so I may have to do the same... > > Sean - I am first trying to get it working with a G200, and I will get it > working with another machine using an Nvidia GeForce2MX after this. > > Yves - I will de

Re: Quake 3

2001-07-27 Thread jason pepas
Thanks for all the help guys - It works like a charm :) I wrote up some notes on my experience for others having trouble: http://jason.pepas.com/linux/tutorials/quake3.php let me know if i left anything out. In a few days I will attempt to get it working with a Geforce2 MX, and will update tha

Re: Quake 3

2001-07-27 Thread Sean Quinlan
* [EMAIL PROTECTED] <[EMAIL PROTECTED]> (2001-07-27 21:50): > Does Quake 3 work with the S3 Savage and the VooDoo 3? Not sure about the S3 Savage, but the Voodoo 3 definitely works... have a look at dri.sourceforge.net for information on getting DRI working, which you'll need for 3d

Re: Quake 3

2001-07-27 Thread JakeCatfox
Does Quake 3 work with the S3 Savage and the VooDoo 3?

Re: Quake 3

2001-07-27 Thread Andrew Agno
jason pepas writes: > Andrew - I am running a G200, so I may have to do the same... Also check out www.debianplanet.org in the HowTo section. Andrew.

Re: Quake 3

2001-07-27 Thread jason pepas
Thanks for the quick responses guys, Andrew - I am running a G200, so I may have to do the same... Sean - I am first trying to get it working with a G200, and I will get it working with another machine using an Nvidia GeForce2MX after this. Yves - I will definitely try out the additional config

Re: Quake 3

2001-07-27 Thread Joerg Johannes
Yves Dessertine wrote: > You X server must be running in 16 or 32 bpp for hardware accel. to work (at > least on my Matrox G200 graph. card. Must be 16 for voodoo cards joerg -- Did you know that if you play a Windows 2000 cd backwards, you will hear the voice of Satan? That's nothing! If

Re: Quake 3

2001-07-27 Thread Yves Dessertine
Le Vendredi 27 Juillet 2001 02:43, jason pepas a écrit : > Hey guys, > > I have been tyring to get Quake3 working recently. > > I upgraded the kernel to 2.4.7, and included support for AGP and DRI > > I am running testing, so I have X 4.x Me too > I added > Load "glx" > Load "dri" > to my X confi

Re: Quake 3

2001-07-27 Thread Sean Quinlan
* jason pepas <[EMAIL PROTECTED]> (2001-07-27 01:50): > I have been tyring to get Quake3 working recently. > > I upgraded the kernel to 2.4.7, and included support for AGP and DRI > > I am running testing, so I have X 4.x > > I added > Load "glx" > Load "dri" > to my X config > > however, glxin

Quake 3

2001-07-26 Thread jason pepas
Hey guys, I have been tyring to get Quake3 working recently. I upgraded the kernel to 2.4.7, and included support for AGP and DRI I am running testing, so I have X 4.x I added Load "glx" Load "dri" to my X config however, glxinfo reports "direct rendering: no" I already have Q3 installed, but

quake 3 + woody + voodoo 3 == sloooooow

2001-02-04 Thread Peter Jay Salzman
i'm having a hell of a time getting quake3 to run on my girlfriend's machine. she has a voodoo 3/3000 woody Xfree 4 with tdfx module loaded kernel 2.4.0 with DRI support compiled in. 3dfx module loaded in the problem is frame rate -- slo, as if there's no hardware acc

Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more

2000-11-22 Thread Andrew Dwight Dixon
Brandt Dusthimer wrote: > Well, like I said, there aren't any other GL stuffs ( other than the > NVidia stuffs that is) on my box. I was running Quake 3 fine and dandy (and > everything else too) with Woody and the NVidia stuffs before. Then, since > for some reason I

Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more

2000-11-21 Thread Jonathan Wheelhouse
On Mon, Jan 03, 2000 at 08:12:14AM -0600, Brandt Dusthimer wrote: > Okay. I decided to upgrade to the most recent version of woody. Good Idea? > Of course. Everything works . . . except Quake 3 (deja vu!). I've got this > down to an art now. I know that for some reason X isn

Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more

2000-11-20 Thread Brandt Dusthimer
Well, like I said, there aren't any other GL stuffs ( other than the NVidia stuffs that is) on my box. I was running Quake 3 fine and dandy (and everything else too) with Woody and the NVidia stuffs before. Then, since for some reason I had to remake the NVidia driver everytime I boot

Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more

2000-11-20 Thread Scott Patterson
>Okay. I decided to upgrade to the most recent version of woody. Good = >Idea? Of course. Everything works . . . except Quake 3 (deja vu!). = >I've got this down to an art now. I know that for some reason X isn't = >finding the libGLcore.so.1.0.5 (or what ever it

Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more

2000-11-19 Thread Brandt Dusthimer
Okay. I decided to upgrade to the most recent version of woody. Good Idea? Of course. Everything works . . . except Quake 3 (deja vu!). I've got this down to an art now. I know that for some reason X isn't finding the libGLcore.so.1.0.5 (or what ever it is) file and therefore fai

Quake 3 ran, I upgraded. . . Well, It doesn't run any more

2000-11-19 Thread Brandt Dusthimer
Okay.  I decided to upgrade to the most recent version of woody.  Good Idea?  Of course.  Everything works . . . except Quake 3 (deja vu!).  I've got this down to an art now.  I know that for some reason X isn't finding the libGLcore.so.1.0.5 (or what ever it is) file and therefor

Quake 3 ran, I upgraded. . . Well, It doesn't run any more

2000-11-19 Thread Brandt Dusthimer
Okay.  I decided to upgrade to the most recent version of woody.  Good Idea?  Of course.  Everything works . . . except Quake 3 (deja vu!).  I've got this down to an art now.  I know that for some reason X isn't finding the libGLcore.so.1.0.5 (or what ever it is) file and therefor

Re: Quake 3 still not running

2000-11-07 Thread Florian Friesdorf
On Sun, Jan 02, 2000 at 02:04:57AM -0600, Brandt Dusthimer wrote: > It's me again still complaining about Quake 3. I did a fresh install of > Debian-potato and then installed the official XFree 4.0.1 .deb packages (I > know, its the easy way. .. ) Now, when quake starts up, it gi

Quake 3 still not running

2000-11-06 Thread Brandt Dusthimer
It's me again still complaining about Quake 3.  I did a fresh install of Debian-potato and then installed the official XFree 4.0.1 .deb packages (I know, its the easy way. .. )  Now, when quake starts up, it gives this as it kills X (this is just a snippet of the full log) :   (**) O

Re: (A bit OT) Quake 3 ignores setuid root

2000-04-21 Thread Bradley Bell
lx client has to be > started by (setuid) root, according to a README. > > When I run the Quake 3 Demo as root, everything's fine. When I'm a user it > just uses indirect rendereng, even though the permissions on the executable > (and the calling script) are 4750 (-rwsr-

(A bit OT) Quake 3 ignores setuid root

2000-04-21 Thread Christian Pernegger
I have potato's XFree 3.3.6 with glx and Mesa from CVS. To be able to use full acceleration (direct rendering) a glx client has to be started by (setuid) root, according to a README. When I run the Quake 3 Demo as root, everything's fine. When I'm a user it just uses indirect

Re: 3dfx module and Quake 3 Arena

1999-09-21 Thread Sean
general, how is a 3d card used by linux? > > Finally, has anyone installed Quake 3 Arena on a Debian box? If so, > how did you do it? > > Marshal > > -- > Unsubscribe? mail -s unsubscribe [EMAIL PROTECTED] < /dev/null

3dfx module and Quake 3 Arena

1999-09-21 Thread Marshal Wong
I was wondering what the 3dfx module form 3dfx-source does. I have a Voodoo3 and I installed the module, but I don't know what it is used for. Any help? I guess in general, how is a 3d card used by linux? Finally, has anyone installed Quake 3 Arena on a Debian box? If so, how did you