Re: Problems with Maelstrom

1998-12-14 Thread joseph evan porter
> > No, quite frankly, Maelstrom doesn't seem to be working for me, either. The > only way I can get it to work is to d/l pristine source and compile it myself > > > I used to play this game for hours and hours on my old Mac LC III. > > Anyway, I just discovered that it existed last night, and

RE: Problems with Maelstrom

1998-12-14 Thread Peter Kovacs
On Sun, 13 Dec 1998, Darren Benham wrote: > No, quite frankly, Maelstrom doesn't seem to be working for me, either. The > only way I can get it to work is to d/l pristine source and compile it myself I even tried that. I wouldn't compile for me, complaining about some function which didn't see

RE: Problems with Maelstrom

1998-12-13 Thread Darren Benham
-BEGIN PGP SIGNED MESSAGE- No, quite frankly, Maelstrom doesn't seem to be working for me, either. The only way I can get it to work is to d/l pristine source and compile it myself On 13-Dec-98 Peter Kovacs wrote: > I used to play this game for hours and hours on my old Mac LC III. > An

Problems with Maelstrom

1998-12-13 Thread Peter Kovacs
I used to play this game for hours and hours on my old Mac LC III. Anyway, I just discovered that it existed last night, and I'm having a few problems starting it. In X, I start it with the -nofade option, and the load status bar fills up and the game apparently crashes. The window is still there

problems with maelstrom

1996-10-04 Thread Chris R. Martin
I have installed svgalib1, svgalib1-bin, and maelstrom packages. However when I try to run maelstrom I get the following message: VGA_FrameBuffer: requested mode not supported (or something like that) anyway I have an ARK Logic 2000PV so it SHOULD be supported (Maelstrom only uses 320x200 ). Wh