-----BEGIN PGP SIGNED MESSAGE----- No, quite frankly, Maelstrom doesn't seem to be working for me, either. The only way I can get it to work is to d/l pristine source and compile it myself
On 13-Dec-98 Peter Kovacs wrote: > I used to play this game for hours and hours on my old Mac LC III. > Anyway, I just discovered that it existed last night, and I'm having a few > problems starting it. In X, I start it with the -nofade option, and the > load status bar fills up and the game apparently crashes. The window is > still there, but nothing else happens. > > Anybody know why this is happenning? Anybody figure out how to get > Maelstrom working? > > Running Linux 2.0.36 and 2.1.131 (tried both different sound setups), and > the latest slink packages. (Updated basically nightly). > ========================================================================= * http://benham.net/index.html <>< * * -------------------- * -----BEGIN GEEK CODE BLOCK----- ---------------* * Darren Benham * Version: 3.1 * * <[EMAIL PROTECTED]> * GCS d+(-) s:+ a29 C++$ UL++>++++ P+++$ L++>++++* * KC7YAQ * E? W+++$ N+(-) o? K- w+++$(--) O M-- V- PS-- * * Debian Developer * PE++ Y++ PGP++ t+ 5 X R+ !tv b++++ DI+++ D++ * * <[EMAIL PROTECTED]> * G++>G+++ e h+ r* y+ * * -------------------- * ------END GEEK CODE BLOCK------ ---------------* ========================================================================= -----BEGIN PGP SIGNATURE----- Version: 2.6.3a Charset: noconv iQCVAwUBNnROcrbps1lIfUYBAQEwfgQAhIKcc2HzJLhFYoXFEmz4waeyGjM5oSqz LTlEyIfCPDLgEU0SFxf7zL8pnrbXdZE09+lFp72lO60dCOg6PL3GdFoBhevypcVi 2kkGVwfYpGRmdfAFzkNqqQ9ZjzOrBqPevLQSIAZp0weNO+11ZbSMkMyzGQmtCf8S BPjlav5y7dU= =sckV -----END PGP SIGNATURE-----