Original Message
*Subject: * Re: MUD
*From: * Maude Summerside
*To: * Debian-user
*CC: *
*Date: * 2022-10-13 11:13 AM
I'm talking mostly about the
server software needed.
To make it more acceptable by a larger group of people, you could make it so
I don't know if it's still around, but there was a waffle bbs system that
could run on unix a while ago.
Jude "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)
.
On Sat, 15 Oct 2022, Roy J. Tellason
On Thursday 13 October 2022 11:13:49 am Maude Summerside wrote:
> I've found out that WWIV got ported to POSIX compatible OS and now runs
> completely under Linux, same goes for Synchronet BBS.
>
> There's Mystic BBS but didn't find source code.
> And there's the closed source BBBS (made in Finla
On 2022-10-13 09:30, mick.crane wrote:
> On 2022-10-13 13:03, Greg Wooledge wrote:
>
>> Originally, Multi-User Dungeon.
>>
>> http://catb.org/esr/jargon/html/M/MUD.html
>>
>> The one that I saw was set up as a sort of user-extensible text adventure
>> setting. I don't know how they've evolved
ved since then.
* mick.crane [22-10/13=Th 14:30 +0100]:
> "up"
> "you cannot go that way"
> "drop cloak".
> "Your wings unfurl"
This looks like a few minutes of fun:
https://github.com/SlimeQ/mud-shell
On 2022-10-13 08:03, Greg Wooledge wrote:
> On Thu, Oct 13, 2022 at 08:57:28AM -0300, Eike Lantzsch KY4PZ wrote:
>> On Donnerstag, 13. Oktober 2022 00:08:35 -03 Maude Summerside wrote:
>>> Hi,
>>> Is there so user of the mailing list who operate or have interest in
On Donnerstag, 13. Oktober 2022 10:30:36 -03 mick.crane wrote:
> On 2022-10-13 13:03, Greg Wooledge wrote:
> > Originally, Multi-User Dungeon.
> >
> > http://catb.org/esr/jargon/html/M/MUD.html
> >
> > The one that I saw was set up as a sort of user-extensible text
> > adventure
> > setting. I don
On 2022-10-13 13:03, Greg Wooledge wrote:
Originally, Multi-User Dungeon.
http://catb.org/esr/jargon/html/M/MUD.html
The one that I saw was set up as a sort of user-extensible text
adventure
setting. I don't know how they've evolved since then.
"up"
"you cannot go that way"
"drop cloak".
On Thu, Oct 13, 2022 at 08:57:28AM -0300, Eike Lantzsch KY4PZ wrote:
> On Donnerstag, 13. Oktober 2022 00:08:35 -03 Maude Summerside wrote:
> > Hi,
> > Is there so user of the mailing list who operate or have interest in
> > MUD style services ? Or even who have some k
On Donnerstag, 13. Oktober 2022 00:08:35 -03 Maude Summerside wrote:
> Hi,
> Is there so user of the mailing list who operate or have interest in
> MUD style services ? Or even who have some knowledge of solutions
> using Unix/Linux based BBS ?
>
> I'd like to setup such
Hi,
Is there so user of the mailing list who operate or have interest in MUD
style services ? Or even who have some knowledge of solutions using
Unix/Linux based BBS ?
I'd like to setup such service.
Thanks
--
Polyna-Maude R.-Summerside
-Be smart, Be wise, Support opensource development
"Soul Computer" <[EMAIL PROTECTED]> writes:
>>> It would seem to me that Debian could have a
>>> Shell that looked and acted an awful lot like a
>>> MUD created, with applications representing
Well, there's something that might be a good jumping-
> On Thursday 31 October 2002 09:50, Soul Computer wrote:
> > It would seem to me that Debian could have a
> > Shell that looked and acted an awful lot like a
> > MUD created, with applications representing
> > spells and objects being added with processes
> > r
On Thursday 31 October 2002 09:50, Soul Computer wrote:
> It would seem to me that Debian could have a
> Shell that looked and acted an awful lot like a
> MUD created, with applications representing
> spells and objects being added with processes
> representing the player c
On Thu, Oct 31, 2002 at 09:50:32AM -0800, Soul Computer wrote:
> It would seem to me that Debian could have a Shell that looked and
> acted an awful lot like a MUD created, with applications representing
> spells and objects being added with processes representing the player
> char
It would seem to me that Debian could have a
Shell that looked and acted an awful lot like a
MUD created, with applications representing
spells and objects being added with processes
representing the player characters. The
directories would represent rooms in the game.
Any thoughts on this
On Mon, Oct 07, 2002 at 08:00:29AM -0700, Soul Computer wrote:
> I was wondering if anyone would know where I
> could find "MUD" game engines for Linux.
At one stage I got CircleMUD by Jeremy Elison (or something like that)
to compile and work fairly well under debian.
--
Dav
> On Mon, Oct 07, 2002 at 12:21:49PM -0700, Derek
> Gladding wrote:
> > On Monday 07 October 2002 08:00 am, Soul
> Computer wrote:
> > > I was wondering if anyone would know where
> I
> > > could find "MUD" game engines for Linux.
> > >
&g
> On Monday 07 October 2002 08:00 am, Soul
> Computer wrote:
> > I was wondering if anyone would know where I
> > could find "MUD" game engines for Linux.
> >
> > Please "Reply All" when you reply to make
> certain
> > I get any infor
> On Monday 07 October 2002 08:00, Soul Computer
> wrote:
> > I was wondering if anyone would know where I
> > could find "MUD" game engines for Linux.
> >
> > Please "Reply All" when you reply to make
> certain
> > I get any informatio
On Mon, Oct 07, 2002 at 12:21:49PM -0700, Derek Gladding wrote:
> On Monday 07 October 2002 08:00 am, Soul Computer wrote:
> > I was wondering if anyone would know where I
> > could find "MUD" game engines for Linux.
> >
> > Please "Reply All&quo
On Monday 07 October 2002 08:00 am, Soul Computer wrote:
> I was wondering if anyone would know where I
> could find "MUD" game engines for Linux.
>
> Please "Reply All" when you reply to make certain
> I get any information you send my way.
>
> Thank y
On Monday 07 October 2002 08:00, Soul Computer wrote:
> I was wondering if anyone would know where I
> could find "MUD" game engines for Linux.
>
> Please "Reply All" when you reply to make certain
> I get any information you send my way.
>
> Thank y
I was wondering if anyone would know where I
could find "MUD" game engines for Linux.
Please "Reply All" when you reply to make certain
I get any information you send my way.
Thank you very much for any help you can give me.
->Scwawcaac<-
->The Soul Computer With A
I've recently started playing around with the aime mud server (advanced
interactive mudding environment, so I guess "aime mud server" is
redundant).
I haven't been able to sign up for the mailing lists at
aime.sourceforge.net, so I will ask my questions here.
1. I can't
Jack Sonnie said:
> I have the source
> code for the program, but it just says to type "make" and cross your
> fingers...
I hate (lack of) documentation like that...
> From what I can tell, "make" must be either a Unix compiler or
> was in the original Linux...
Uh... No. Make coordinates the
Hi...
I have been using Debian for about 5-6 months, and have a fair knowledge
about the system. I will have a small peer-to-peer network set up in a day
or so, and want to run the Debian box as a DikuMUD Server. I have the source
code for the program, but it just says to type "make" and cro
I have a ATI grphics ultra pro and I read in the ATI MACH32 readme that
X doesn't support acceleration in my chipset. Is there any way to get
some resonable response out of my old but trusty card (VLBus).
Hi all I have the mud compiling and running fine, however... the
minute someone who is not from localhost tries to log on it segments and
dies it works fine when logging on from localhost.
WTF is going on here? Is there anything that might be misconfigured to
cause this?
Dave
On: Fri, 14 Aug 1998 16:41:23 -0400 David L Kocher writes:
>
> Hi, I'm coding for a mud and I've run into some problems porting it to
> Debian...
>
> The write functions seems to be different... my previous declaration
> gave it's vars as
>
> (( int fd,
Hi, I'm coding for a mud and I've run into some problems porting it to
Debian...
The write functions seems to be different... my previous declaration
gave it's vars as
(( int fd, char *buf, int nbyte ))
The Debian declaration gives them as
(( int fd, const char *bug, int n
-BEGIN PGP SIGNED MESSAGE-
On 14-Aug-98 David L. Kocher wrote:
> Hi all you Debian Guru's,
>
> My server admin recently switched to Debian from an older version of
> linux, now I'm having some problems compiling a MUD. Now, before I tell
> you the problems
On Fri, 14 Aug 1998, David L. Kocher wrote:
> gcc -o -lcrypt act_comm.o act_info.o act_move.o act_obj.o act_wiz.o
> comm.o cons
> t.o db.o fight.o handler.o magic.o save.o special.o update.o bit.o mem.o
> olc.o o
> lc_act.o olc_save.o string.o mob_commands.o mob_prog.o gr_magic.o id.o
> chat_new.
Hi all you Debian Guru's,
My server admin recently switched to Debian from an older version of
linux, now I'm having some problems compiling a MUD. Now, before I tell
you the problems I'll tell you how I went about fixing it the mud
was compiled using -lcrypt (gcc -o -lcrypt *
Does anyone use MUD clients? If so, has anyone successfully compiles
tintin++ v1.5 under hamm? Thanks
//Scott
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monday:
having some hardware issues with the debian.novare.net server but
i have it stabilized now.
i also have a full volume backup in progress and it's completion
is imperative.
my apologies for any inconveniences.
onward...
m*
--
"The Shining One"
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