On Thu, Dec 04, 2003 at 08:40:00PM -0800, Marc Wilson wrote:
> On Thu, Dec 04, 2003 at 08:05:49PM -0600, Hugo Vanwoerkom wrote:
> > How come I don't see a dependency of prboom on aalib1?
>
> It being able to *use* it if it's there isn't the same thing as *requiring*
> that it be there in order to
On Thu, Dec 04, 2003 at 08:05:49PM -0600, Hugo Vanwoerkom wrote:
> How come I don't see a dependency of prboom on aalib1?
It being able to *use* it if it's there isn't the same thing as *requiring*
that it be there in order to function.
Although a Suggests might be nice. ^_^
--
Marc Wilson |
Cruncher wrote:
I've got aalib installed and games like prboom or quakeforge (nq-sdl)
use it by default, which is what I want, and I can alter the text size
to get a reasonable resolution.
Does anybody know how to get color?
The text console will do color (eg. ls -l --color=auto produces a c
On Thursday 04 December 2003 4:45 pm, Leandro GuimarÃes Faria Corsetti
Dutra wrote:
> Em Thu, 04 Dec 2003 21:06:12 +, Cruncher escreveu:
> > with aalib they run in black, white and grey.
>
> Talking out of the top of my head, does aalib has an option
> somewhere to enable ANSI output? A
Em Thu, 04 Dec 2003 21:06:12 +, Cruncher escreveu:
> with aalib they run in black, white and grey.
Talking out of the top of my head, does aalib has an option
somewhere to enable ANSI output? ASCII art is per definition
black-and-white, but ANSI terminals are what gives you colour.
I've got aalib installed and games like prboom or quakeforge
(nq-sdl) use it by default, which is what I want, and I can alter the text size
to get a reasonable resolution.
Does anybody know how to get color?
The text console will do color (eg. ls -l --color=auto
produces a color listin
6 matches
Mail list logo