Cruncher wrote:
I've got aalib installed and games like prboom or quakeforge (nq-sdl) use it by default, which is what I want, and I can alter the text size to get a reasonable resolution.
Does anybody know how to get color? The text console will do color (eg. ls -l --color=auto produces a color listing of files). And if I run these games packages without aalib installed, they run in a normal kind of svga mode, in color.
But with aalib they run in black, white and grey.

How come I don't see a dependency of prboom on aalib1?


Hugo.



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