On Thu, Mar 07, 2002 at 02:19:25PM +1000, Anthony Towns wrote:
> On Thu, Mar 07, 2002 at 10:49:48AM +1100, Donovan Baarda wrote:
> > On Wed, Mar 06, 2002 at 10:38:22AM +0100, Josselin Mouette wrote:
> > Currently, you have the following options;
> > 3) Use "Depends: python (>=2.1)", and tell everyo
On Thu, Mar 07, 2002 at 10:49:48AM +1100, Donovan Baarda wrote:
> On Wed, Mar 06, 2002 at 10:38:22AM +0100, Josselin Mouette wrote:
> Currently, you have the following options;
> 3) Use "Depends: python (>=2.1)", and tell everyone they must run
> "dpkg-reconfigure " after every default python upgra
On Wed, Mar 06, 2002 at 10:38:22AM +0100, Josselin Mouette wrote:
> le mer 06-03-2002 ? 01:33, dman a ?crit :
>
> > | as I'm currently packaging solarwolf, I have a question about python
> > | bytecode. I have put the .py files used by the game in
> > | /usr/lib/games/solarwolf/ and I compile them
dman wrote:
> No. The bytecodes change when the developers feel like it (more or
> less). That interface is not constant between even "minor" version
> changes.
Not quite true. Bytecode stays compatible between micro (i.e. bugfix)
releases.
Neil
le mer 06-03-2002 à 01:33, dman a écrit :
> | as I'm currently packaging solarwolf, I have a question about python
> | bytecode. I have put the .py files used by the game in
> | /usr/lib/games/solarwolf/ and I compile them in postinst with
> | compileall.py. The question is : will the generated .p
On Tue, Mar 05, 2002 at 08:06:38PM +0100, Josselin Mouette wrote:
| Hi,
|
| as I'm currently packaging solarwolf, I have a question about python
| bytecode. I have put the .py files used by the game in
| /usr/lib/games/solarwolf/ and I compile them in postinst with
| compileall.py. The question is
On Tue, 2002-03-05 at 13:06, Josselin Mouette wrote:
> Hi,
>
> as I'm currently packaging solarwolf, I have a question about python
> bytecode. I have put the .py files used by the game in
> /usr/lib/games/solarwolf/ and I compile them in postinst with
> compileall.py. The question is : will the g
Hi,
as I'm currently packaging solarwolf, I have a question about python
bytecode. I have put the .py files used by the game in
/usr/lib/games/solarwolf/ and I compile them in postinst with
compileall.py. The question is : will the generated .pyc and .pyo files
still work if the major python versi
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