On Fre, 2002-03-08 at 18:24, Jens Schmalzing wrote:
>
> Michel Dänzer writes:
>
> > Do you mean the Quake2 software renderer or the GL renderer with
> > software rendering?
>
> Either of the two is pitifully slow. Anyway, reading the bug reports
> helped, I'm using sdlgl now. Simply creating
Hi,
Michel Dänzer writes:
> Do you mean the Quake2 software renderer or the GL renderer with
> software rendering?
Either of the two is pitifully slow. Anyway, reading the bug reports
helped, I'm using sdlgl now. Simply creating a symlink from
/usr/lib/libGL.so.1.2 to /usr/lib/games/quake2/lib
On Fre, 2002-03-08 at 14:49, Jens Schmalzing wrote:
>
> Michael Dänzer writes:
>
> > Quake 2 is much better.
>
> Indeed. If only I could get rid of the software rendering.
Do you mean the Quake2 software renderer or the GL renderer with
software rendering?
> Any hints? I'm using a Pismo Pow
Hi,
Michael Dänzer writes:
> Quake 2 is much better.
Indeed. If only I could get rid of the software rendering. Any
hints? I'm using a Pismo Powerbook, and I think direct rendering is
working correctly both in the kernel and in the Xserver.
Regards, Jens.
--
J'qbpbe, le m'en fquz pe j'qbpb
On Son, 2002-03-03 at 09:39, Patrick Klee wrote:
> A while back, I ask you guys to hunt down quake-svga, quakeworld and
> quake-x11 for debian powerpc. Not quakeforge. Happily, the person
> packaging these items sent his URL. I lost it. So, if that person is
> still on this list, Please
Hi,
A while back, I ask you guys to hunt down quake-svga, quakeworld and
quake-x11 for debian powerpc. Not quakeforge. Happily, the person
packaging these items sent his URL. I lost it. So, if that person is
still on this list, Please please please send the URL again, I GOTTA
HAVE my qu
6 matches
Mail list logo