On Fre, 2002-03-08 at 18:24, Jens Schmalzing wrote: > > Michel Dänzer writes: > > > Do you mean the Quake2 software renderer or the GL renderer with > > software rendering? > > Either of the two is pitifully slow. Anyway, reading the bug reports > helped, I'm using sdlgl now. Simply creating a symlink from > /usr/lib/libGL.so.1.2 to /usr/lib/games/quake2/libGL.so resolved my > problem.
Hmm, I didn't need that. I suspect there's some sort of funny setup if that's needed. > > glxinfo and/or the glxgears framerate will tell. > > glxinfo says direct rendering is enabled, and the glxgears framerate > is slightly below 500. Which together means that direct rendering is definitely working. :) > > sound [...] works fine with sdlquake2 from CVS though. > > Indeed :) > > Since I used the infrastructure from the Debian package for building > anyway, I thought I'd upload the package to people. Thanks, I hope the maintainer will provide sdlquake2 binaries one way or the other. -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast