RE: server/client programs

1998-10-12 Thread Darren Benham
Thank you for all your help :) On 12-Oct-98 Shaleh wrote: > Then yes I would run it games.games and make the directory games writable. > = * http://benham.net/index.html <>< * * -

RE: server/client programs

1998-10-12 Thread Shaleh
Then yes I would run it games.games and make the directory games writable. On 12-Oct-98 Darren Benham wrote: > No, it only requires writeaccess to a directory tree. If I made the > directories world writable, anybody could run the server (cept I think I'd > have > to change the umask of the pro

RE: server/client programs

1998-10-12 Thread Darren Benham
No, it only requires writeaccess to a directory tree. If I made the directories world writable, anybody could run the server (cept I think I'd have to change the umask of the program to keep the world-writable bit) On 12-Oct-98 Shaleh wrote: > Yes run it as games or even nobody. Does the server

RE: server/client programs

1998-10-12 Thread Shaleh
Yes run it as games or even nobody. Does the server itself require root to run it? Remember if it is on a server, then the users often do not have access to it as they are running the client on another machine. So root controlling the data files is not of extreme importance. On 12-Oct-98 Darren

RE: server/client programs

1998-10-12 Thread Darren Benham
On 12-Oct-98 Shaleh wrote: > If at all possible it should avoid running as root. You can provide an init.d > script and allow people to install it themselves. The same script could be > used to manually start the server as well. So version -1 could place the > script in say /usr/games and versio

RE: server/client programs

1998-10-12 Thread Shaleh
On 12-Oct-98 Darren Benham wrote: > init.d in -2 if there's a request for it... but is "either" still the answer > if > the game requires root write privilages to run? ie. The save files (which > shouldn't be player writable) are stored in directories that are currently > root.root. But even so

RE: server/client programs

1998-10-12 Thread Darren Benham
On 12-Oct-98 Shaleh wrote: > You can do either. Just please make a server package and a client package. > Especially if you add to init.d. > Already done :) Infact, since the client package could theoreticlly be used w/o the server (there are server's running in the world) I've already uploade

Packages with shared libraries

1998-10-12 Thread Samuel Tardieu
-BEGIN PGP SIGNED MESSAGE- I was playing with XDelta 1.0.0 as an exercise, and I have questions concerning the organization. XDelta is made of a program (xdelta), linked against a shared library (libxdelta.so.1.0.0 <- libxdelta.so.1.0 <- libxdelta.so), with also a static library (this pro

RE: server/client programs

1998-10-12 Thread Shaleh
You can do either. Just please make a server package and a client package. Especially if you add to init.d. On 12-Oct-98 Darren Benham wrote: > If a game has a server program and client programs... and if the server > program > is installed, should it set itself up in the init scripts or should

server/client programs

1998-10-12 Thread Darren Benham
If a game has a server program and client programs... and if the server program is installed, should it set itself up in the init scripts or should it wait for explicit execution? = * http://benham.net/index.html