On 12-Oct-98 Shaleh wrote: > You can do either. Just please make a server package and a client package. > Especially if you add to init.d. > Already done :) Infact, since the client package could theoreticlly be used w/o the server (there are server's running in the world) I've already uploaded it :)
>On 12-Oct-98 Darren Benham wrote: >> If a game has a server program and client programs... and if the server >> program >> is installed, should it set itself up in the init scripts or should it wait >> for explicit execution? I think I'd like to stick with "manual" start for the first package, maybe add init.d in -2 if there's a request for it... but is "either" still the answer if the game requires root write privilages to run? ie. The save files (which shouldn't be player writable) are stored in directories that are currently root.root. But even something else (like games.bin) will require suid or sgid ========================================================================= * http://benham.net/index.html <>< * * -------------------- * -----BEGIN GEEK CODE BLOCK----- ---------------* * Darren Benham * Version: 3.1 * * <[EMAIL PROTECTED]> * GCS d+(-) s:+ a29 C++$ UL++>++++ P+++$ L++>++++* * * E? W+++$ N+(-) o? K- w+++$(--) O M-- V- PS-- * * Debian Developer * PE++ Y++ PGP++ t+ 5 X R+ !tv b++++ DI+++ D++ * * <[EMAIL PROTECTED]> * G++>G+++ e h+ r* y+ * * -------------------- * ------END GEEK CODE BLOCK------ ---------------* =========================================================================