Hi Josh,
the save and replay you attached show that the game went out of sync
which means pretty much anything can happen. Loading the save does not
reproduce the behaviour you describe. Presumably for the blue player
his hero did not die and he continued to move it...
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On Tue, Feb 26, 2008 at 04:01:14AM -0800, Josh Triplett wrote:
Hi Josh,
> I have experienced this problem multiple times with the
> "SurvivalXtreme" multiplayer scenario available via the addons
> mechanism. After one of the allied players loses their one and only
> unit, they still continue gett
Gerfried Fuchs wrote:
> On Mon, Feb 25, 2008 at 06:03:54PM -0800, Josh Triplett wrote:
>> In a multiplayer game, if a side has no units, it still gets a turn
>> and has to choose "End Turn".
>
> Hmm, upstream isn't able to reproduce it, are you sure about that?
> Here's a short excerpt from IRC:
tags 467511 + unreproducible moreinfo
thanks
On Mon, Feb 25, 2008 at 06:03:54PM -0800, Josh Triplett wrote:
> In a multiplayer game, if a side has no units, it still gets a turn
> and has to choose "End Turn".
Hmm, upstream isn't able to reproduce it, are you sure about that?
Here's a short exce
Package: wesnoth
Version: 1:1.3.18-1
Severity: normal
In a multiplayer game, if a side has no units, it still gets a turn
and has to choose "End Turn".
- Josh Triplett
-- System Information:
Debian Release: lenny/sid
APT prefers unstable
APT policy: (500, 'unstable'), (1, 'experimental')
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