Bug#467511: wesnoth: Gives a turn to sides with no units

2008-04-25 Thread Soliton
Hi Josh, the save and replay you attached show that the game went out of sync which means pretty much anything can happen. Loading the save does not reproduce the behaviour you describe. Presumably for the blue player his hero did not die and he continued to move it... -- To UNSUBSCRIBE, email

Bug#467511: wesnoth: Gives a turn to sides with no units

2008-03-06 Thread Mark de Wever
On Tue, Feb 26, 2008 at 04:01:14AM -0800, Josh Triplett wrote: Hi Josh, > I have experienced this problem multiple times with the > "SurvivalXtreme" multiplayer scenario available via the addons > mechanism. After one of the allied players loses their one and only > unit, they still continue gett

Bug#467511: wesnoth: Gives a turn to sides with no units

2008-02-26 Thread Josh Triplett
Gerfried Fuchs wrote: > On Mon, Feb 25, 2008 at 06:03:54PM -0800, Josh Triplett wrote: >> In a multiplayer game, if a side has no units, it still gets a turn >> and has to choose "End Turn". > > Hmm, upstream isn't able to reproduce it, are you sure about that? > Here's a short excerpt from IRC:

Bug#467511: wesnoth: Gives a turn to sides with no units

2008-02-26 Thread Gerfried Fuchs
tags 467511 + unreproducible moreinfo thanks On Mon, Feb 25, 2008 at 06:03:54PM -0800, Josh Triplett wrote: > In a multiplayer game, if a side has no units, it still gets a turn > and has to choose "End Turn". Hmm, upstream isn't able to reproduce it, are you sure about that? Here's a short exce

Bug#467511: wesnoth: Gives a turn to sides with no units

2008-02-25 Thread Josh Triplett
Package: wesnoth Version: 1:1.3.18-1 Severity: normal In a multiplayer game, if a side has no units, it still gets a turn and has to choose "End Turn". - Josh Triplett -- System Information: Debian Release: lenny/sid APT prefers unstable APT policy: (500, 'unstable'), (1, 'experimental') Arc