Gerfried Fuchs wrote:
> On Mon, Feb 25, 2008 at 06:03:54PM -0800, Josh Triplett wrote:
>> In a multiplayer game, if a side has no units, it still gets a turn
>> and has to choose "End Turn".
> 
>  Hmm, upstream isn't able to reproduce it, are you sure about that?
> Here's a short excerpt from IRC:
> 
> #v+
> <Mordante> Soliton is this a bug or intended behaviour 
>       http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=467511? I tend
>       to think a bug, but I don't play MP
> <uso> Mordante: I cannot reproduce that behaviour, neither from a short
>       testgame with current trunk nor from my memory
> <uso> the side with no units shortly gets active (for about one second),
>       but the game automatically switches to the next side
> #v-
> 
>  Would be kind if you can give maybe more informations on the issue. Is
> it strictly reproducible for you? With specific maps maybe? Do you have
> a save game from that mission or similar with which we should be able to
> reproduce it?

I have experienced this problem multiple times with the
"SurvivalXtreme" multiplayer scenario available via the addons
mechanism.  After one of the allied players loses their one and only
unit, they still continue getting turns and have to end those turns.
Droiding that side fixes the problem.

- Josh Triplett


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