Re: RFS: SDLJump

2006-02-18 Thread Sven Luther
On Fri, Feb 17, 2006 at 03:43:11PM -0400, Ben Armstrong wrote: > On Fri, 2006-02-17 at 16:44 +0100, Sven Luther wrote: > > Ben, ... > > > > I am unfamiliar with debtags, can you give us a quick example of how such a > > tag looks like, and how it could be used to denote a game ? > > > > Somethin

Re: RFS: SDLJump

2006-02-17 Thread Ben Armstrong
On Fri, 2006-02-17 at 16:44 +0100, Sven Luther wrote: > Ben, ... > > I am unfamiliar with debtags, can you give us a quick example of how such a > tag looks like, and how it could be used to denote a game ? > > Something like : > > X-DebTag: d-i-game ? Something like: Tag: game::arcade, int

Re: RFS: SDLJump

2006-02-17 Thread Sven Luther
On Fri, Feb 17, 2006 at 09:18:40AM -0400, Ben Armstrong wrote: > On Fri, 2006-02-17 at 14:48 +0200, Eddy Petrişor wrote: > > udeb definition, and there is no need for D-I to have such a huge > > sledge hammer in order to break the tiny (vaporware) issue of game > > loading > > Indulge me another m

Re: RFS: SDLJump

2006-02-17 Thread Eddy Petrişor
On 2/17/06, Ben Armstrong <[EMAIL PROTECTED]> wrote: > On Fri, 2006-02-17 at 15:36 +0200, Eddy Petrişor wrote: > > The sledgehammer is debtags itself, not the actual tag; no user will > > need without D-I an udeb (at least not one thatknows what he's doing > > ;-), only the installer will use udebs

Re: RFS: SDLJump

2006-02-17 Thread Ben Armstrong
On Fri, 2006-02-17 at 15:36 +0200, Eddy Petrişor wrote: > The sledgehammer is debtags itself, not the actual tag; no user will > need without D-I an udeb (at least not one thatknows what he's doing > ;-), only the installer will use udebs I have come around to seeing that. So the rest of my musin

Re: RFS: SDLJump

2006-02-17 Thread Ben Armstrong
On Fri, 2006-02-17 at 14:48 +0200, Eddy Petrişor wrote: > udeb definition, and there is no need for D-I to have such a huge > sledge hammer in order to break the tiny (vaporware) issue of game > loading Indulge me another moment, and then I'll shut up. Aren't we just talking about one package hea

Re: RFS: SDLJump

2006-02-17 Thread Eddy Petrişor
On 2/17/06, Ben Armstrong <[EMAIL PROTECTED]> wrote: > On Fri, 2006-02-17 at 14:48 +0200, Eddy Petrişor wrote: > > udeb definition, and there is no need for D-I to have such a huge > > sledge hammer in order to break the tiny (vaporware) issue of game > > loading > > Indulge me another moment, and

Re: RFS: SDLJump

2006-02-17 Thread Ben Armstrong
On Fri, 2006-02-17 at 14:39 +0200, Eddy Petrişor wrote: > On 2/17/06, Ben Armstrong <[EMAIL PROTECTED]> wrote: > > Pardon me if this question is totally naive, but why do we keep > > reinventing new ways to classify things when we already have debtags? > > Because we don't have debtags in D-I ;-)

Re: RFS: SDLJump

2006-02-17 Thread Ben Armstrong
On Fri, 2006-02-17 at 13:08 +0100, Sven Luther wrote: > game-.udeb maybe ? > > Or we could use a special XC-Game-Udeb header for this exact purpose ? Pardon me if this question is totally naive, but why do we keep reinventing new ways to classify things when we already have debtags? Ben --

Re: RFS: SDLJump

2006-02-17 Thread Sven Luther
On Fri, Feb 17, 2006 at 01:40:33PM +0100, Attilio Fiandrotti wrote: > To have multiple processes (cdebconf, GParted, GTK terminals, games..) > accessing the same VT we'll need DFB's fusion kernel module packaged > into an udeb. > Is someone working on packaging fusion? I have not yet done so, bu

Re: RFS: SDLJump

2006-02-17 Thread Eddy Petrişor
On 2/17/06, Ben Armstrong <[EMAIL PROTECTED]> wrote: > On Fri, 2006-02-17 at 14:39 +0200, Eddy Petrişor wrote: > > On 2/17/06, Ben Armstrong <[EMAIL PROTECTED]> wrote: > > > Pardon me if this question is totally naive, but why do we keep > > > reinventing new ways to classify things when we already

Re: RFS: SDLJump

2006-02-17 Thread Attilio Fiandrotti
Sven Luther wrote: On Fri, Feb 17, 2006 at 01:25:17PM +0100, Xavier Oswald wrote: On 13:08 Fri 17 Feb , Sven Luther wrote: On Fri, Feb 17, 2006 at 10:45:53AM +0200, Eddy Petri??or wrote: What if we had in D-I a game-loader udeb that would scan th iso image, local drive and sources.list

Re: RFS: SDLJump

2006-02-17 Thread Eddy Petrişor
On 2/17/06, Ben Armstrong <[EMAIL PROTECTED]> wrote: > On Fri, 2006-02-17 at 13:08 +0100, Sven Luther wrote: > > game-.udeb maybe ? > > > > Or we could use a special XC-Game-Udeb header for this exact purpose ? > > Pardon me if this question is totally naive, but why do we keep > reinventing new wa

Re: RFS: SDLJump

2006-02-17 Thread Sven Luther
On Fri, Feb 17, 2006 at 01:25:17PM +0100, Xavier Oswald wrote: > On 13:08 Fri 17 Feb , Sven Luther wrote: > > On Fri, Feb 17, 2006 at 10:45:53AM +0200, Eddy Petri??or wrote: > > > > > What if we had in D-I a game-loader udeb that would scan th iso image, > > > > > local drive and sources.list a

Re: RFS: SDLJump

2006-02-17 Thread Xavier Oswald
On 13:08 Fri 17 Feb , Sven Luther wrote: > On Fri, Feb 17, 2006 at 10:45:53AM +0200, Eddy Petri??or wrote: > > > > What if we had in D-I a game-loader udeb that would scan th iso image, > > > > local drive and sources.list apt sources and look for game udebs so > > > > the user would _choose_ a

Re: RFS: SDLJump

2006-02-17 Thread Sven Luther
On Fri, Feb 17, 2006 at 10:45:53AM +0200, Eddy Petrişor wrote: > > > What if we had in D-I a game-loader udeb that would scan th iso image, > > > local drive and sources.list apt sources and look for game udebs so > > > the user would _choose_ a game out of a set, and not :) allow :) the > > > D-I

Re: RFS: SDLJump

2006-02-17 Thread Eddy Petrişor
> > What if we had in D-I a game-loader udeb that would scan th iso image, > > local drive and sources.list apt sources and look for game udebs so > > the user would _choose_ a game out of a set, and not :) allow :) the > > D-I team to make the choice for _the_ game ;-) > > > > D-I people, what do

Re: RFS: SDLJump

2006-02-16 Thread Sven Luther
On Thu, Feb 16, 2006 at 06:45:24PM +0200, Eddy Petrişor wrote: > [cross-posting to Debian-Boot] > > > > specify the actual value? That takes a lot of maintainance. :-( > > > > Wait for us to get libraries updated to generate proper udeb deps. The > > infrastructure for this is now in place. Unt

Re: RFS: SDLJump

2006-02-16 Thread Eddy Petrişor
[cross-posting to Debian-Boot] > > specify the actual value? That takes a lot of maintainance. :-( > > Wait for us to get libraries updated to generate proper udeb deps. The > infrastructure for this is now in place. Until then it can be ignored. > > However, I don't really recommend uploading