On Fri, Feb 17, 2006 at 03:43:11PM -0400, Ben Armstrong wrote:
> On Fri, 2006-02-17 at 16:44 +0100, Sven Luther wrote:
> > Ben, ...
> >
> > I am unfamiliar with debtags, can you give us a quick example of how such a
> > tag looks like, and how it could be used to denote a game ?
> >
> > Somethin
On Fri, 2006-02-17 at 16:44 +0100, Sven Luther wrote:
> Ben, ...
>
> I am unfamiliar with debtags, can you give us a quick example of how such a
> tag looks like, and how it could be used to denote a game ?
>
> Something like :
>
> X-DebTag: d-i-game ?
Something like:
Tag: game::arcade, int
On Fri, Feb 17, 2006 at 09:18:40AM -0400, Ben Armstrong wrote:
> On Fri, 2006-02-17 at 14:48 +0200, Eddy Petrişor wrote:
> > udeb definition, and there is no need for D-I to have such a huge
> > sledge hammer in order to break the tiny (vaporware) issue of game
> > loading
>
> Indulge me another m
On 2/17/06, Ben Armstrong <[EMAIL PROTECTED]> wrote:
> On Fri, 2006-02-17 at 15:36 +0200, Eddy Petrişor wrote:
> > The sledgehammer is debtags itself, not the actual tag; no user will
> > need without D-I an udeb (at least not one thatknows what he's doing
> > ;-), only the installer will use udebs
On Fri, 2006-02-17 at 15:36 +0200, Eddy Petrişor wrote:
> The sledgehammer is debtags itself, not the actual tag; no user will
> need without D-I an udeb (at least not one thatknows what he's doing
> ;-), only the installer will use udebs
I have come around to seeing that. So the rest of my musin
On Fri, 2006-02-17 at 14:48 +0200, Eddy Petrişor wrote:
> udeb definition, and there is no need for D-I to have such a huge
> sledge hammer in order to break the tiny (vaporware) issue of game
> loading
Indulge me another moment, and then I'll shut up. Aren't we just
talking about one package hea
On 2/17/06, Ben Armstrong <[EMAIL PROTECTED]> wrote:
> On Fri, 2006-02-17 at 14:48 +0200, Eddy Petrişor wrote:
> > udeb definition, and there is no need for D-I to have such a huge
> > sledge hammer in order to break the tiny (vaporware) issue of game
> > loading
>
> Indulge me another moment, and
On Fri, 2006-02-17 at 14:39 +0200, Eddy Petrişor wrote:
> On 2/17/06, Ben Armstrong <[EMAIL PROTECTED]> wrote:
> > Pardon me if this question is totally naive, but why do we keep
> > reinventing new ways to classify things when we already have debtags?
>
> Because we don't have debtags in D-I ;-)
On Fri, 2006-02-17 at 13:08 +0100, Sven Luther wrote:
> game-.udeb maybe ?
>
> Or we could use a special XC-Game-Udeb header for this exact purpose ?
Pardon me if this question is totally naive, but why do we keep
reinventing new ways to classify things when we already have debtags?
Ben
--
On Fri, Feb 17, 2006 at 01:40:33PM +0100, Attilio Fiandrotti wrote:
> To have multiple processes (cdebconf, GParted, GTK terminals, games..)
> accessing the same VT we'll need DFB's fusion kernel module packaged
> into an udeb.
> Is someone working on packaging fusion?
I have not yet done so, bu
On 2/17/06, Ben Armstrong <[EMAIL PROTECTED]> wrote:
> On Fri, 2006-02-17 at 14:39 +0200, Eddy Petrişor wrote:
> > On 2/17/06, Ben Armstrong <[EMAIL PROTECTED]> wrote:
> > > Pardon me if this question is totally naive, but why do we keep
> > > reinventing new ways to classify things when we already
Sven Luther wrote:
On Fri, Feb 17, 2006 at 01:25:17PM +0100, Xavier Oswald wrote:
On 13:08 Fri 17 Feb , Sven Luther wrote:
On Fri, Feb 17, 2006 at 10:45:53AM +0200, Eddy Petri??or wrote:
What if we had in D-I a game-loader udeb that would scan th iso image,
local drive and sources.list
On 2/17/06, Ben Armstrong <[EMAIL PROTECTED]> wrote:
> On Fri, 2006-02-17 at 13:08 +0100, Sven Luther wrote:
> > game-.udeb maybe ?
> >
> > Or we could use a special XC-Game-Udeb header for this exact purpose ?
>
> Pardon me if this question is totally naive, but why do we keep
> reinventing new wa
On Fri, Feb 17, 2006 at 01:25:17PM +0100, Xavier Oswald wrote:
> On 13:08 Fri 17 Feb , Sven Luther wrote:
> > On Fri, Feb 17, 2006 at 10:45:53AM +0200, Eddy Petri??or wrote:
> > > > > What if we had in D-I a game-loader udeb that would scan th iso image,
> > > > > local drive and sources.list a
On 13:08 Fri 17 Feb , Sven Luther wrote:
> On Fri, Feb 17, 2006 at 10:45:53AM +0200, Eddy Petri??or wrote:
> > > > What if we had in D-I a game-loader udeb that would scan th iso image,
> > > > local drive and sources.list apt sources and look for game udebs so
> > > > the user would _choose_ a
On Fri, Feb 17, 2006 at 10:45:53AM +0200, Eddy Petrişor wrote:
> > > What if we had in D-I a game-loader udeb that would scan th iso image,
> > > local drive and sources.list apt sources and look for game udebs so
> > > the user would _choose_ a game out of a set, and not :) allow :) the
> > > D-I
> > What if we had in D-I a game-loader udeb that would scan th iso image,
> > local drive and sources.list apt sources and look for game udebs so
> > the user would _choose_ a game out of a set, and not :) allow :) the
> > D-I team to make the choice for _the_ game ;-)
> >
> > D-I people, what do
On Thu, Feb 16, 2006 at 06:45:24PM +0200, Eddy Petrişor wrote:
> [cross-posting to Debian-Boot]
>
> > > specify the actual value? That takes a lot of maintainance. :-(
> >
> > Wait for us to get libraries updated to generate proper udeb deps. The
> > infrastructure for this is now in place. Unt
[cross-posting to Debian-Boot]
> > specify the actual value? That takes a lot of maintainance. :-(
>
> Wait for us to get libraries updated to generate proper udeb deps. The
> infrastructure for this is now in place. Until then it can be ignored.
>
> However, I don't really recommend uploading
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