Hi all,
I'm using ParticleHandler to handle multiple particles, I want to know what
I should do for ParticleHandler before and after local refinement.
I would be grateful for any help!
Many thanks,
Yidong
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Dear Wolfgang,
Thanks!
I want to store some material properties in particle properties. If it's
complicated, I think a better way is to write an interpretation function.
Best,
Yidong
>
>
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Dear Wolfgang,
Thanks for your prompt and clear answer!
Yes, I think *interpret* can work. Here I want to ask for a follow-up
question: Whether it's possible(how difficult) to write a child class of
Particle, whose property is not an array of double, but other self-defined
types (like Tensor e
Hello all,
>From the descriptions of Particle(
https://www.dealii.org/current/doxygen/deal.II/classParticles_1_1Particle.html)
and PropertyPool(
https://www.dealii.org/current/doxygen/deal.II/classParticles_1_1PropertyPool.html),
I know the properties of a particle should be ArrayView type.
I
Dear Wolfgang:
Thanks for your reply and suggestions, I will go to the source code of them.
Best,
Yidong
在 2019年3月20日星期三 UTC+8下午9:09:40,Wolfgang Bangerth写道:
>
> On 3/19/19 10:39 PM, Yidong ZHAO wrote:
> >
> > While using a new kind of shape function, degrees of freedom on
Hello all,
While using a new kind of shape function, degrees of freedom on each cell
will couple to the degrees of freedom on other cells connected to the
current one by a common face or common vertex.
>From the description of make_flux_sparsity_pattern(), it can solve the
problem when two ele
Hello,
While implementing a new kind shape function which has non-zero shape value
between a quadrature point and an adjacent element's node, I found I
couldn't find a way to make a SparsityPattern.
Could somebody give some suggestions how to build SparsityPattern?
The attach file is a picture