On Thu, 3 Oct 2024 13:15:10 GMT, Shaojin Wen wrote:
>> 1. Construct Frames directly without BitSet
>> 2. Use Frame[] instead of ArrayList
>> 3. Use EMPTY_FRAME_ARRAY for initialization. No need to allocate objects
>> when there is no frame.
>
> Shaojin Wen has updated the pull request incrementa
On Thu, 3 Oct 2024 13:15:10 GMT, Shaojin Wen wrote:
>> 1. Construct Frames directly without BitSet
>> 2. Use Frame[] instead of ArrayList
>> 3. Use EMPTY_FRAME_ARRAY for initialization. No need to allocate objects
>> when there is no frame.
>
> Shaojin Wen has updated the pull request incrementa
> 1. Construct Frames directly without BitSet
> 2. Use Frame[] instead of ArrayList
> 3. Use EMPTY_FRAME_ARRAY for initialization. No need to allocate objects when
> there is no frame.
Shaojin Wen has updated the pull request incrementally with one additional
commit since the last revision:
r
On Fri, 27 Sep 2024 01:34:18 GMT, Shaojin Wen wrote:
>> 1. Construct Frames directly without BitSet
>> 2. Use Frame[] instead of ArrayList
>> 3. Use EMPTY_FRAME_ARRAY for initialization. No need to allocate objects
>> when there is no frame.
>
> Shaojin Wen has updated the pull request increment
On Fri, 27 Sep 2024 01:34:18 GMT, Shaojin Wen wrote:
>> 1. Construct Frames directly without BitSet
>> 2. Use Frame[] instead of ArrayList
>> 3. Use EMPTY_FRAME_ARRAY for initialization. No need to allocate objects
>> when there is no frame.
>
> Shaojin Wen has updated the pull request increment
> 1. Construct Frames directly without BitSet
> 2. Use Frame[] instead of ArrayList
> 3. Use EMPTY_FRAME_ARRAY for initialization. No need to allocate objects when
> there is no frame.
Shaojin Wen has updated the pull request incrementally with one additional
commit since the last revision:
c
1. Construct Frames directly without BitSet
2. Use Frame[] instead of ArrayList
3. Use EMPTY_FRAME_ARRAY for initialization. No need to allocate objects when
there is no frame.
-
Commit messages:
- bug fix
- Use Frame[] instead of List
- frame out of BytecodeRange
- optimize Stac