Re: [computer-go] another subject?

2007-03-25 Thread forrest curo
to use 19-integer arrays for the sake of keeping things simple & debuggable. But maybe someone else will find a use for this system--or suggest an arrangement I might find more useful? Forrest Curo San Diego ___ computer-go mailing list com

Re: [computer-go] professional knowledge

2007-04-05 Thread forrest curo
ficant difference between a competent player and a strong one. Forrest Curo San Diego ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] professional knowledge

2007-04-06 Thread forrest curo
nment (roughly equivalent to chess) against players who could beat him easily elsewhere. Forrest Curo ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Sylvain's results

2007-04-12 Thread forrest curo
In [ext]The Theory & Practice of Go, Korschelt describes an experimental 21x21 goban that he constructed and turned over to his Master, Murase Shuho, for testing. Anyone who wants to try this can play email-style games on dragongoserver.net -- up to 25X25. Forrest

Re: [computer-go] Intelligence

2007-07-21 Thread forrest curo
Maybe some long-term setting based on wins/losses, weighted toward recent games? When this is high, continue to moderately encourage moves/positions that the evaluator likes--& when low, kick the evaluating net/subnet until it either dies or gets less indiscriminatingly encouraging?

Re: [computer-go] The global search myth

2007-12-04 Thread Forrest Curo
, all these functions are interdependent and virtually need one another just to "define" (in an operational sense) what they need to consider! Forrest Curo This message

Re: [computer-go] How does MC do with ladders?

2007-12-13 Thread Forrest Curo
andom part of the program include the more promising sequences, where applicable, as if they were individual moves. Forrest Curo This message was sent using IMP, the Internet Messaging Program. __

Re: [computer-go] How does MC do with ladders?

2007-12-13 Thread Forrest Curo
Quoting Álvaro Begué <[EMAIL PROTECTED]>: On Dec 13, 2007 2:28 PM, Forrest Curo <[EMAIL PROTECTED]> wrote: > It's the approach I believe to be more human-like. Not necessarily the > playing style. Human beings "chunk". What all this fuss suggests to

Re: [computer-go]mc analogue

2007-12-13 Thread Forrest Curo
atever winning lines they've left open, and will thus be objectively better than others. Can an mc player recognize them? At what point? Forrest Curo This message was sent using IMP, the I

Re: [computer-go] How does MC do with ladders?

2007-12-17 Thread Forrest Curo
me would almost certainly change, but perhaps a different point would have a similar relationship to stones in the new position. Every time I actually start coding, some new idea or some new objection comes along... Forrest Curo --

Re: [computer-go] Re: language efficiency

2007-12-18 Thread Forrest Curo
commercial rivals, but it's impressively fast by my standards... Forrest Curo This message was sent using IMP, the Internet Messaging Program. ___ computer-go mailing list comp

RE: [computer-go] misconception about game(?)

2007-12-24 Thread Forrest Curo
ndicap actually gives is First Move in many places. A higher-ranking opponent doesn't "take away" anything tangible that the weaker player possessed; what he takes, repeatedly, is the initiative. And that's enough to add up to a