I'd like to know how well MoGo would have played if you let it think
for a week for every move.

Probably diminishing returns. Once a series of random playouts has given it a selection of the more significant points to consider, I'd expect move-order, forcing moves, the need to follow a sequence to a stable conclusion to become so critical that any number of pure-random playouts would fall short of giving a proper evaluation of a position.
--------

Another matter:

I'm very fond of C, because my love-hate relation with computers goes back to the days when it was essential to know where your program was and what it was up to; I'm still happier with systems where I know they're doing pretty much what I asked for.

But for go I think I'll need a complex design with multiply-linked lists, which I can do in C, but not without my mind turning to sphagetti-knots for the duration.

So Scheme is one of the languages I've been considering, and in the process I stumbled upon a list of programs it was used to write. One of them: GIMP (Graphic Images Manipulation Program). Relevance?--Graphic images of any detail are enormous chunks of data; doing even a simple computation on one of these files has got to require a lot of bit-crunching, which used to be pretty time-consuming even when I was processing low-resolution grayscale photos for a monthly tabloid. I haven't run a direct comparison with GIMP's commercial rivals, but it's impressively fast by my standards...

Forrest Curo



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