Re: [computer-go] Ladders and UCT

2008-06-16 Thread Russ Williams
On Mon, Jun 16, 2008 at 11:42 PM, WSK <[EMAIL PROTECTED]> wrote: > Am 16.06.2008, 22:20 Uhr, schrieb Peter Drake <[EMAIL PROTECTED]>: > >> UCT > > The idea of MonteCarlo and UCT contain the elemination of special game rules > ( include experienced moves like ladders ) and used the real ability of >

Re: [computer-go] Question regarding archives and avoiding spam (fwd)

2007-06-17 Thread Russ Williams
I recently subscribed to the computer-go mailing list, and I'd really like to join some of the discussions, but I noticed that on the archives ( http://computer-go.org/pipermail/computer-go/) only simple email obfuscation is used. For example "[EMAIL PROTECTED]" would appear as "johndoe at yahoo.c

Re: [computer-go] Intelligence

2007-07-23 Thread Russ Williams
I was wondering how he knows it as well. Then I decided that an Oracle must have revealed it to him. On 7/23/07, Jim O'Flaherty, Jr. <[EMAIL PROTECTED]> wrote: > How do you "know" this is incorrect? Are you claiming omniscience? > > [EMAIL PROTECTED] wrote: > > No. Erik is wrong even in theory.

Re: [computer-go] Perudo

2007-08-27 Thread Russ Williams
On 8/27/07, Nick Wedd <[EMAIL PROTECTED]> wrote: > Perudo is a simple multi-player game involving dice and bluffing. There > is a description at http://en.wikipedia.org/wiki/Dudo > > Some friends have written an online Perudo server and a few Perudo bots. > If there is any interest here, I will tr

Re: [computer-go] Tesuji

2007-09-10 Thread Russ Williams
On 9/11/07, Joshua Shriver <[EMAIL PROTECTED]> wrote: > Was reading a page about Go and came across this term. Anyone know > what it means? With no disrespect intended, it seems like there are a fair number of go programmers who don't actually know go very much beyond the rules themselves. (I'm

Re: [computer-go] How does MC do with ladders?

2007-12-11 Thread Russ Williams
On Dec 11, 2007 8:53 PM, Don Dailey <[EMAIL PROTECTED]> wrote: > The play-out portion is a crude approximation for imagination. We > basically look at a board and imagine the final position.The MC > play-outs kill the dead groups in a reasonably accurate (but fuzzy) way > and put the flesh on

Re: [computer-go] scalability study - how close to perfection?

2008-01-22 Thread Russ Williams
A couple of technical nitpick questions: On Jan 23, 2008 5:57 AM, David Fotland <[EMAIL PROTECTED]> wrote: > Since the komi contains a half point, there should be almost no ties, How should there be "almost no" ties, instead of "no" ties, with the half point in the komi? (Or are you thinking of