RE: [computer-go] Black/White winning rates with random playout?

2009-01-11 Thread dave.devos
Just a remark, no advice: "the" suicide rule, "the" ko rule and "the" score depend on the rules under which the game is played. Dave Van: computer-go-boun...@computer-go.org namens Ernest Galbrun Verzonden: za 10-1-2009 22:01 Aan: computer-go Onderwerp: Re: [co

Re: [computer-go] Black/White winning rates with random playout?

2009-01-11 Thread Nick Wedd
In message <87bb3fc30901101301tad289d8g1d7cd7e14b731...@mail.gmail.com>, Ernest Galbrun writes Hello everyone, I am trying to do some genetic experiment with virtual go players I programmed using basic neuronal network technology. The principle is to test my randomly mutated players against eac

Re: [computer-go] a program to enforce a game between two computer ?

2009-01-11 Thread Ben Shoemaker
Ernest, If your players support GTP, you can automate playing two gtp engines against each other using the twogtp script that comes with the GoGui package. Also, you can use gnugo (with command line options) to estimate the score and/or determine the winner. If you read the gogui-twogtp docume