[computer-go] Re: 3-4-5 rule

2008-12-31 Thread Ingo Althöfer
Hello Don, > The reference bot of course does not build a tree, what I'm actually > looking for is a way to produce a medium strength but really simple bot > that does not build a tree and just has a lot of playout magic. You should have stressed very clearly much earlier in the thread that no

[computer-go] Re: 3-4-5 rule

2008-12-31 Thread Ingo Althöfer
I am sorry for my typos (with and ). Of course I meant: * among the distance 3-paths only those are allowed which do not have all three steps in the same direction: this rule would forbid only the four paths nnn, eee, sss, www. Ingo -- Sensationsangebot verlängert: GMX FreeDSL - Telef

Re: Re: [computer-go] 3-4-5 rule

2008-12-31 Thread paul
I think Heikki makes a valid point here. I am not a particularly strong player (about 1-2 dan european), but I have learned that playing defensively is generally detrimental to the final result, whereas taking the initiative is more likely to lead to a win. If moves close to the existing position

Re: Re: [computer-go] 3-4-5 rule

2008-12-31 Thread Don Dailey
On Wed, 2008-12-31 at 12:25 +, p...@tabor.com wrote: > I think Heikki makes a valid point here. I am not a particularly > strong player (about 1-2 dan european), but I have learned that > playing defensively is generally detrimental to the final result, > whereas taking the initiative is more l

Re: Re: [computer-go] 3-4-5 rule

2008-12-31 Thread Heikki Levanto
On Wed, Dec 31, 2008 at 12:25:01PM +, p...@tabor.com wrote: > I think Heikki makes a valid point here. I am not a particularly strong > player (about 1-2 dan european), but I have learned that playing > defensively is generally detrimental to the final result, whereas taking > the initiative is

Re: Re: [computer-go] 3-4-5 rule

2008-12-31 Thread Don Dailey
On Wed, 2008-12-31 at 14:45 +0100, Heikki Levanto wrote: > Of course a clever player who > knows about this can direct the game so that he ends with a moyo, > where the > optimal reduction move does not get considered. That sounds tricky, > and the > advantage from such is slight, he can be a tiny

Re: [computer-go] 3-4-5 rule

2008-12-31 Thread Berk Ozbozkurt
Heikki Levanto wrote: On Tue, Dec 30, 2008 at 08:01:27PM +0200, Berk Ozbozkurt wrote: I think such a change may make engine objectively stronger while making it more vulnerable against humans. Even if the human opponent isn't aware of the move pruning logic initially, it wouldn't take a lot

Re: [computer-go] Re: 3-4-5 rule

2008-12-31 Thread terry mcintyre
A two-space horizontal play is often the normal extension. ( but they tend to be from 3rd-line points, therefore already playable under the proposed rule ) Two-space vertical jumps are less common, but they are playable in some situations. I'm just a mid-kyu player, but I've seen much stronger p

[computer-go] wine and contact fights dojo

2008-12-31 Thread terry mcintyre
I recently bought Bruce Wilcox's Contact Fights Dojo, and had a bit of trouble getting it to work under WINE. Tried googling it, couldn't find any tips, eventually stumbled on a solution. This is probably second nature to people with more WINE experience, but I figure somebody else may google f

Re: [computer-go] 3-4-5 rule

2008-12-31 Thread Don Dailey
On Wed, 2008-12-31 at 17:59 +0200, Berk Ozbozkurt wrote: > Heikki Levanto wrote: > > On Tue, Dec 30, 2008 at 08:01:27PM +0200, Berk Ozbozkurt wrote: > > > >> I think such a change may make engine objectively stronger while making > >> it more vulnerable against humans. Even if the human opponen

Re: [computer-go] 3-4-5 rule

2008-12-31 Thread Don Dailey
After 39 games it looks pretty close: Rank Name Elo+- games score oppo. draws 1 d3p 2009 55 5539 51% 20000% 2 base 2000 55 5539 49% 20090% confidence interval still too high to say for sure, but it is starting to appear that depth 2 works better