A two-space horizontal play is often the normal extension. ( but they tend to be from 3rd-line points, therefore already playable under the proposed rule )
Two-space vertical jumps are less common, but they are playable in some situations. I'm just a mid-kyu player, but I've seen much stronger players using two-space vertical jumps in certain cases. Terry McIntyre <terrymcint...@yahoo.com> -- Libertarians Do It With Consent! ----- Original Message ---- > From: Ingo Althöfer <3-hirn-ver...@gmx.de> > To: computer-go@computer-go.org > Sent: Wednesday, December 31, 2008 12:50:48 AM > Subject: [computer-go] Re: 3-4-5 rule > > Hello Don, > > > The reference bot of course does not build a tree, what I'm actually > > looking for is a way to produce a medium strength but really simple bot > > that does not build a tree and just has a lot of playout magic. > > You should have stressed very clearly much earlier > in the thread that no tree is built. > > By the way, there is some in-between parameter between distance 2 > and distance 3: > * all distance 2-(Manhattan)-paths are allowed: nn, ee, ss, ww, ne, en, es, > se, > ... > * among the distance 3-paths only those are allowed which do not have all > three steps in the same direction: this rule would forbid only the four paths > nnnn, eeee, sss, www would be forbidden. > > (Here n, e, s, w indicate the four basic directions "north", ..., "west".) > > Ingo. > > > -- > Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: > http://www.gmx.net/de/go/multimessenger > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/