A two-space horizontal play is often the normal extension. ( but they tend to 
be from 3rd-line points, therefore already playable under the proposed rule )

Two-space vertical jumps are less common, but they are playable in some 
situations. I'm just a mid-kyu player, but I've seen much stronger players 
using two-space vertical jumps in certain cases.

 Terry McIntyre <terrymcint...@yahoo.com>


-- Libertarians Do It With Consent!



----- Original Message ----
> From: Ingo Althöfer <3-hirn-ver...@gmx.de>
> To: computer-go@computer-go.org
> Sent: Wednesday, December 31, 2008 12:50:48 AM
> Subject: [computer-go] Re: 3-4-5 rule
> 
> Hello Don,
> 
> > The reference bot of course does not build a tree,  what I'm actually
> > looking for is a way to produce a medium strength but really simple bot
> > that does not build a tree and just has a lot of playout magic.  
> 
> You should have stressed very clearly much earlier
> in the thread that no tree is built.
> 
> By the way, there is some in-between parameter between distance 2
> and distance 3:
> * all distance 2-(Manhattan)-paths are allowed: nn, ee, ss, ww, ne, en, es, 
> se, 
> ...
> * among the distance 3-paths only those are allowed which do not have all
> three steps in the same direction: this rule would forbid only the four paths 
> nnnn, eeee, sss, www would be forbidden.
> 
> (Here n, e, s, w indicate the four basic directions "north", ..., "west".)
> 
> Ingo.
> 
> 
> -- 
> Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: 
> http://www.gmx.net/de/go/multimessenger
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