[computer-go] Disputes under Japanese rules

2008-09-15 Thread Peter Drake
I've asked this question of a couple of people and got different answers, so I thought I'd check here. Suppose, under Japanese rules, I throw a (hopeless) stone into your territory. I keep passing until you've actually removed it (playing four stones inside your own territory, thus losing a

Re: [computer-go] Disputes under Japanese rules

2008-09-15 Thread Ray Tayek
At 04:06 PM 9/15/2008, you wrote: I've asked this question of a couple of people and got different answers, so I thought I'd check here. Suppose, under Japanese rules, I throw a (hopeless) stone into your territory. I keep passing until you've actually removed it (playing four stones inside your

RE: [computer-go] Disputes under Japanese rules

2008-09-15 Thread David Fotland
If I'm playing Japanese rules I would not respond to your pass by removing the stone. I would pass and end the game. If we disagree on the group status, you get to play first and make it live. If you fail to make it live, then we now agree on the status of the group, and we restore the position t

[computer-go] Re: Disputes under Japanese rules

2008-09-15 Thread Hideki Kato
Japanese rules have two procedures to stop the game and to verify the score (these names are my personal, not official). In the case you mentioned, your opponent has no needs to remove the stones, if he/she thought the stones are dead (exactly speaking, he/she _can_ make the stones dead). So,

Re: [computer-go] Disputes under Japanese rules

2008-09-15 Thread Michael Williams
It's a shame that such a great game has such a silly/ambiguous end-game procedure. Can you think of any other perfect-information strategy game that comes anywhere near this level of ambiguity? Go is known for it's simplicity of rules and complexity of strategy. The Japanese scoring system, whi

[computer-go] Re: Disputes under Japanese rules

2008-09-15 Thread Dave Dyer
>Japanese: bad. I don't think this is the case at all. The Japanese rules are just a human optimization, to avoid having to make the last 100 meaningless moves, and still arrive at the correct score with a minimum of extraneous manipulation. The tortured details, while not elegant, rarely m

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-15 Thread Ross Werner
Dave Dyer wrote: Japanese: bad. I don't think this is the case at all. The Japanese rules are just a human optimization, to avoid having to make the last 100 meaningless moves, and still arrive at the correct score with a minimum of extraneous manipulation. The tortured details, while no

Re: [computer-go] Re: Disputes under Japanese rules

2008-09-15 Thread Li Li
This case is simple. You needn't capture and remove the "dead" stone actually before the game ends. If you think it's alive, you have the right to "resume" to game after "double pass" to make it alive (e.g. make two eyes). But I have to say, there are two many arbitrary "judging" rules in Japanese