I've asked this question of a couple of people and got different
answers, so I thought I'd check here.
Suppose, under Japanese rules, I throw a (hopeless) stone into your
territory. I keep passing until you've actually removed it (playing
four stones inside your own territory, thus losing a
At 04:06 PM 9/15/2008, you wrote:
I've asked this question of a couple of people and got different
answers, so I thought I'd check here.
Suppose, under Japanese rules, I throw a (hopeless) stone into your
territory. I keep passing until you've actually removed it (playing
four stones inside your
If I'm playing Japanese rules I would not respond to your pass by removing
the stone. I would pass and end the game.
If we disagree on the group status, you get to play first and make it live.
If you fail to make it live, then we now agree on the status of the group,
and we restore the position t
Japanese rules have two procedures to stop the game and to verify
the score (these names are my personal, not official).
In the case you mentioned, your opponent has no needs to remove the
stones, if he/she thought the stones are dead (exactly speaking,
he/she _can_ make the stones dead).
So,
It's a shame that such a great game has such a silly/ambiguous end-game procedure. Can you think of any other perfect-information strategy game that comes
anywhere near this level of ambiguity? Go is known for it's simplicity of rules and complexity of strategy. The Japanese scoring system, whi
>Japanese: bad.
I don't think this is the case at all. The Japanese rules
are just a human optimization, to avoid having to make the
last 100 meaningless moves, and still arrive at the correct
score with a minimum of extraneous manipulation.
The tortured details, while not elegant, rarely m
Dave Dyer wrote:
Japanese: bad.
I don't think this is the case at all. The Japanese rules
are just a human optimization, to avoid having to make the
last 100 meaningless moves, and still arrive at the correct
score with a minimum of extraneous manipulation.
The tortured details, while no
This case is simple. You needn't capture and remove the "dead" stone
actually before the game ends. If you think it's alive, you have the right
to "resume" to game after "double pass" to make it alive (e.g. make two
eyes).
But I have to say, there are two many arbitrary "judging" rules in Japanese