Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Jacques BasaldĂșa
steve uurtamo wrote: > true, and a good point. time management other than attempting > to equally divide remaining time among the expected number of > remaining moves (which itself isn't so easy to estimate) is > complicated. But that is so much better than human time management! If the expect

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Heikki Levanto
On Tue, Jun 19, 2007 at 04:18:20PM -0700, steve uurtamo wrote: > true, and a good point. time management other than attempting > to equally divide remaining time among the expected number of > remaining moves (which itself isn't so easy to estimate) is > complicated. Even that has the complicatio

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Heikki Levanto
On Wed, Jun 20, 2007 at 11:55:47AM +0100, Jacques BasaldĂșa wrote: > Computers feel comfortable with any time settings, and no matter how > naif the scheduling algorithm is, it will always be far better than > human scheduling. Computers can safely approach using 99.999% of their > time (asymptotica

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Don Dailey
On Tue, 2007-06-19 at 17:54 -0700, steve uurtamo wrote: > actually, it's least complicated with sudden death. I don't agree. We are talking about time management from the humans point of view and the human player doesn't need to think as hard about playing quickly in order to save time for later.

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Don Dailey
On Tue, 2007-06-19 at 18:16 -0700, steve uurtamo wrote: > sorry, i should have said that i think that it's least complicated > with sudden death. unless you mean to treat it internally as > if it's sudden death, but to use fisher time to make up for lag/delay. I'm talking about from the humans po

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Don Dailey
On Wed, 2007-06-20 at 07:56 +0200, nando wrote: > Not sure this was mentioned before, but there's an interesting study > work presented at > http://senseis.xmp.net/?TimingSystemsRedux I just looked, after a quick scan it looks pretty good. It seems logical and there is no undo deference to trad

[computer-go] CGOS issues

2007-06-20 Thread Don Dailey
There is some server issue with CGOS and it has been going down unexpectedly from time to time. We suspect it's not due to the CGOS software but some kind of recent upgrade to the system. If CGOS goes down today, it may be down for a while since I will be out most of the time today. Just a

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread terry mcintyre
3-5 or 5-10 seconds is not a "relaxed" or "comfortable" pace for most human players. Byo yomi is usually set at 30 seconds per move. Canadian time controls might be "20 moves in five minutes", which is 300/20=15 seconds per -- players seem to find that they often are pushed to play the last fiv

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Don Dailey
On Wed, 2007-06-20 at 06:44 -0700, terry mcintyre wrote: > 3-5 or 5-10 seconds is not a "relaxed" or "comfortable" pace for most > human players. Byo yomi > is usually set at 30 seconds per move. Canadian time controls might be > "20 moves in five minutes", . Who said the pace is 5-10 second

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Don Dailey
On Wed, 2007-06-20 at 11:12 -0400, Don Dailey wrote: > All of these considerations together would seem to indicate that it is > best to let the human have as much control as possible by allocating a > large pool of initial time and keeping the increment pretty small > (just > what is needed to comf

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread steve uurtamo
> The right parameters for Fischer time is whatever allows the highest > quality of games in the shortest actual game time and of course these > values can only be estimated or guessed at.I have estimated (perhaps > incorrectly but based on many comments from the group and for other > reasons t

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-20 Thread Don Dailey
On Wed, 2007-06-20 at 08:52 -0700, steve uurtamo wrote: > > The right parameters for Fischer time is whatever allows the highest > > quality of games in the shortest actual game time and of course these > > values can only be estimated or guessed at.I have estimated (perhaps > > incorrectly but