Quoting Christian Nilsson <[EMAIL PROTECTED]>:
Yes, in chinese rules you need to compensate white for the extra area
you gain from the actual stones. The handicap is only meant to be the
extra strength/stability.
One can of course ignore this for the server. I just wanted to make
sure all progr
Hi Edmund,
I use constants at every opportunity. I discovered long ago
that constants help even when they are not part of a prototype.
For instance in my program the boardsize is a constant, so there
must be a different version for each boardsize.
- Don
On Sat, 2006-12-23 at 12:01 +, E
It seems odd to me that there is no way to tell a program what system
is being used for compensation.
But there is still the issue of which compensation system to use. I
think
one system gives the handicap stone to the other side and the other just
deducts it.
I see a potential source of a lo
Based on some research I've done, it does make some sense to give some
compensation for handicap stones, because it makes it match Japanese
and without it, the kyu system is not balanced. I have doubts that
it's
perfectly balanced anyway, but that's a different subject.
So I think we will incl
I have written up the week's Slow KGS bot tournament. My report, which
is fuller than usual, is at
http://www.weddslist.com/kgs/past/s1/index.html
I think that, despite various accidents, the event was a success. I plan
to hold another one, but only after the next release of the KGS server
fix
On 12/23/06, Don Dailey <[EMAIL PROTECTED]> wrote:
Based on some research I've done, it does make some sense to give some
compensation for handicap stones, because it makes it match Japanese
and without it, the kyu system is not balanced. I have doubts that
it's
perfectly balanced anyway, but
On Sat, 2006-12-23 at 20:20 +0100, Łukasz Lew wrote:
> On 12/23/06, Don Dailey <[EMAIL PROTECTED]> wrote:
> > Based on some research I've done, it does make some sense to give some
> > compensation for handicap stones, because it makes it match Japanese
> > and without it, the kyu system is not ba
Quoting Don Dailey <[EMAIL PROTECTED]>:
The simplest thing is to just explain it on a web page, but there is no
explicit
way to tell the programs that white is being compensated (or not) for
the
handicap stones and that bothers me.
The first step is to inform future programmers of the compensa
I think what I will do is see if there is an existing gtp command, if
not
I will see if there is a kgs extension for it - if there is I will
imitate
it with a cgos extension.
If a program doesn't honor the extension I'll just document how it works
and
what to expect.
I'm not going to fake
On 12/23/06, Don Dailey <[EMAIL PROTECTED]> wrote:
On Sat, 2006-12-23 at 20:20 +0100, Łukasz Lew wrote:
> On 12/23/06, Don Dailey <[EMAIL PROTECTED]> wrote:
> > Based on some research I've done, it does make some sense to give some
> > compensation for handicap stones, because it makes it match
On Sat, 2006-12-23 at 23:30 +0100, Łukasz Lew wrote:
> Don,
>
> I will cite it here:
> "If the players have agreed to use area counting to score the game
> (Rule 12), White receives an additional point of compensation for each
> Black handicap stone after the first."
>
> So AGA rules just do comp
At 07:12 AM 12/22/2006, you wrote:
Le vendredi 22 décembre 2006 14:50, Don Dailey a écrit :
[...]
> It seems that playing the best move possible (best in the sense of
> maximizing your territory gain) is not the best strategy when playing
> a handicap game. You literally have to play foolishl
12 matches
Mail list logo