Re: [computer-go] Anchor Player

2006-12-23 Thread Magnus Persson
Quoting Christian Nilsson <[EMAIL PROTECTED]>: Yes, in chinese rules you need to compensate white for the extra area you gain from the actual stones. The handicap is only meant to be the extra strength/stability. One can of course ignore this for the server. I just wanted to make sure all progr

Re: C const (RE: [computer-go] Fast Board implementation)

2006-12-23 Thread Don Dailey
Hi Edmund, I use constants at every opportunity. I discovered long ago that constants help even when they are not part of a prototype. For instance in my program the boardsize is a constant, so there must be a different version for each boardsize. - Don On Sat, 2006-12-23 at 12:01 +, E

Re: [computer-go] Anchor Player

2006-12-23 Thread Don Dailey
It seems odd to me that there is no way to tell a program what system is being used for compensation. But there is still the issue of which compensation system to use. I think one system gives the handicap stone to the other side and the other just deducts it. I see a potential source of a lo

Re: [computer-go] Anchor Player

2006-12-23 Thread Don Dailey
Based on some research I've done, it does make some sense to give some compensation for handicap stones, because it makes it match Japanese and without it, the kyu system is not balanced. I have doubts that it's perfectly balanced anyway, but that's a different subject. So I think we will incl

[computer-go] KGS Slow tournament

2006-12-23 Thread Nick Wedd
I have written up the week's Slow KGS bot tournament. My report, which is fuller than usual, is at http://www.weddslist.com/kgs/past/s1/index.html I think that, despite various accidents, the event was a success. I plan to hold another one, but only after the next release of the KGS server fix

Re: [computer-go] Anchor Player

2006-12-23 Thread Łukasz Lew
On 12/23/06, Don Dailey <[EMAIL PROTECTED]> wrote: Based on some research I've done, it does make some sense to give some compensation for handicap stones, because it makes it match Japanese and without it, the kyu system is not balanced. I have doubts that it's perfectly balanced anyway, but

Re: [computer-go] Anchor Player

2006-12-23 Thread Don Dailey
On Sat, 2006-12-23 at 20:20 +0100, Łukasz Lew wrote: > On 12/23/06, Don Dailey <[EMAIL PROTECTED]> wrote: > > Based on some research I've done, it does make some sense to give some > > compensation for handicap stones, because it makes it match Japanese > > and without it, the kyu system is not ba

Re: [computer-go] Anchor Player

2006-12-23 Thread Magnus Persson
Quoting Don Dailey <[EMAIL PROTECTED]>: The simplest thing is to just explain it on a web page, but there is no explicit way to tell the programs that white is being compensated (or not) for the handicap stones and that bothers me. The first step is to inform future programmers of the compensa

Re: [computer-go] Anchor Player

2006-12-23 Thread Don Dailey
I think what I will do is see if there is an existing gtp command, if not I will see if there is a kgs extension for it - if there is I will imitate it with a cgos extension. If a program doesn't honor the extension I'll just document how it works and what to expect. I'm not going to fake

Re: [computer-go] Anchor Player

2006-12-23 Thread Łukasz Lew
On 12/23/06, Don Dailey <[EMAIL PROTECTED]> wrote: On Sat, 2006-12-23 at 20:20 +0100, Łukasz Lew wrote: > On 12/23/06, Don Dailey <[EMAIL PROTECTED]> wrote: > > Based on some research I've done, it does make some sense to give some > > compensation for handicap stones, because it makes it match

Re: [computer-go] Anchor Player

2006-12-23 Thread Don Dailey
On Sat, 2006-12-23 at 23:30 +0100, Łukasz Lew wrote: > Don, > > I will cite it here: > "If the players have agreed to use area counting to score the game > (Rule 12), White receives an additional point of compensation for each > Black handicap stone after the first." > > So AGA rules just do comp

Re: [computer-go] Anchor Player

2006-12-23 Thread Ray Tayek
At 07:12 AM 12/22/2006, you wrote: Le vendredi 22 décembre 2006 14:50, Don Dailey a écrit : [...] > It seems that playing the best move possible (best in the sense of > maximizing your territory gain) is not the best strategy when playing > a handicap game. You literally have to play foolishl