Re: [computer-go] territory scoring rules

2009-11-29 Thread Robert Jasiek
Willemien wrote: > I was thinking of implementing the > new japanese rules > http://home.snafu.de/jasiek/naj.html > instead . > > But are they the easiest to implement territory rules? What do you want? 1) The closest to real world Japanese rulesets? Use the Japanese 2003 Rules plus some game e

Re: [computer-go] territory scoring rules

2009-11-29 Thread Willemien
Thanks, I looked at http://home.snafu.de/jasiek/j2003 and its commentary http://home.snafu.de/jasiek/j2003com.html and found the rules confusing. to start the terms capturable-1 2 and 3 are confusing. a string that is capturable-1 or 2 is ALIVE. while capturable has the connotation of being dea

Re: [computer-go] territory scoring rules

2009-11-25 Thread Robert Jasiek
Robert Jasiek wrote: >> Types of Basic Kos http://home.snafu.de/jasiek/ko_types.pdf << Version 6 is available. -- robert jasiek ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] territory scoring rules

2009-11-23 Thread Robert Jasiek
Willemien wrote: can somebody give me ideas, links and other information on how to program (Japanese) territory scoring rules? Read all the Japanese style rulesets here: http://home.snafu.de/jasiek/rules.html In particular, the Japanese 2003 Rules come the closest. For a start, you can ignore