Willemien wrote:
> I was thinking of implementing the
> new japanese rules
> http://home.snafu.de/jasiek/naj.html
> instead .
>
> But are they the easiest to implement territory rules?
What do you want?
1) The closest to real world Japanese rulesets?
Use the Japanese 2003 Rules plus some game end procedural handlings.
2) The easiest to implement?
Use the Simplified Japanese Rules.
I looked at http://home.snafu.de/jasiek/j2003
and its commentary
http://home.snafu.de/jasiek/j2003com.html
and found the rules confusing.
Expect to invest at least 10 or 20 hours to understand them. Motivate
yourself by recalling that it took me a decade to construct and write them.
to start the terms capturable-1 2 and 3 are confusing.
a string that is capturable-1 or 2 is ALIVE. while capturable has the
connotation of being dead
Think of capturable-1 examples: nakade or snapback. Either is capturable
(therefore that name) but also alive. In other rulesets, I used
uncapturable-alive and capturable-alive. Here, with different capturable
types incl. C3, that would be less practical though, so I use the
shorter version.
just renaming it to semi-uncapturable-1 2 and capturable 3 would
allready be a great improvement.
I am happy with the current terms.
* the opponent cannot - with the same hypothetical-strategy - force
both capture of the string's stones and prevent any local-1
permanent-stone of the player."
Stylistically that would be better but these rules are not a competition
for best style. Your version requires the definition of the extra term
"prevent"! Of course, this is not difficult to define. But it makes the
rules yet longer and introduces yet another term.
Capturable 3 is a interesting construction. (but it took some time to
figure it out)
I needed months for its invention :) C2 and C3, once defined, are
elegant constructions though (in the eyes of a mathematician).
Am i correct that according to these rules
the torazu sanmoku http://senseis.xmp.net/?TorazuSanmoku
+ - - - - -
| + # O O +
| O O # O +
| O O # O +
| # # # + O
| + + + # +
white is alive (captured-1)
and black is dead (captured-3)
One of the strings is C1, the other is C2. Study some further sequences
and you find out which.
game ends with 2 or 3 passes (to include ko passes)
No. Rather use three move types: play, pass, ko-pass.
--
robert jasiek
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