On Wed, 11 Nov 2009 14:24:13 +0100, Petr Baudis wrote:
>
> Go Seigen is happily still alive and running his own (afaik fairly
> renowned) study group. Wrt. his opinion about the opening, see e.g.
>
> http://gobase.org/studying/articles/mioch/goseigen/interview-3.html
Well .. I flatly apolo
I admit that I was narrowly parsing words.
I do like your "bermuda triangle" :-)
Stefan
- Original Message -
From: "Robert Jasiek"
To: "computer-go"
Sent: Wednesday, November 11, 2009 2:57 PM
Subject: Re: [computer-go] Re: Joseki Book
Stefan
Aldric Giacomoni wrote:
I'm pretty sure Robert's thought pattern when playing openings that way is
a little more than "This intersection will do" and a little less than "This
guarantees me a victory".
Rather my thinking is: "Can I transform the initial position into a
middle game position that
Stefan Kaitschick wrote:
almost any intersections 3rd line and above ...
The first statement is a pretty good definition of random.
In contrast to random play, nobi, kosumi (except in the corner), empty
triangles and the like must be avoided and the opposing stones' position
should be taken
On Wed, Nov 11, 2009 at 06:59:13AM -0600, Aldric Giacomoni wrote:
> On Wed, 11 Nov 2009 13:26:43 +0100, "Stefan Kaitschick"
> wrote:
> >> Characterising the style quickly, it can start the first few moves at
> >> almost any intersections 3rd line and above ...
> >
> >> Ignorants call the early m
On Wed, 11 Nov 2009 13:26:43 +0100, "Stefan Kaitschick"
wrote:
>> Characterising the style quickly, it can start the first few moves at
>> almost any intersections 3rd line and above ...
>
>> Ignorants call the early moves "random" but it is only because they lack
>> an understanding of their r
> Characterising the style quickly, it can start the first few moves at
almost any intersections 3rd line and above ...
Ignorants call the early moves "random" but it is only because they lack
an understanding of their reasoning ...
The first statement is a pretty good definition of rando
Ingo Althöfer wrote:
I am not completely happy with this name.
While I don't mind whether it is called by my KGS or my real name. The
term sum-style is more frequent though because more kibitzes have a
chance to watch me online than in real world tournaments. IIRC, kibitzes
invented the term
terry mcintyre wrote:
What is "sum-style"?
Look through my KGS games as "sum" with Black when I play non-standard
fuseki. This is called "sum-style" or "Jasiek-style". Many MC programs
happen to have a similar style now but they developed theirs a bit later
after I had started mine and both d
Ofcourse I can't say what a "correct" opening is.
What I can say though, is that if bots are onto something with their
strange
openings, at this point it's by accident.
It is not by accident, it is consistent with what the bot can read.
What I mean is that it may well be legitimate to play "
Le 10/11/2009 à 15:56, Stefan Kaitschick a écrit :
>
> Ofcourse I can't say what a "correct" opening is.
> What I can say though, is that if bots are onto something with their strange
> openings, at this point it's by accident.
It is not by accident, it is consistent with what the bot can read.
>
On Tue, Nov 10, 2009 at 01:10:53PM -0800, terry mcintyre wrote:
> Robert,
>
> Your post is the first usage of "sum-style" that I have seen -- and I haven't
> turned up anything at senseis.xmp.net.
>
> What is "sum-style"? Can you elucidate? Do I have to read the book?
It is best to watch some
at since few men are wise enough to
rule themselves, even fewer are wise enough to rule others. - Edward Abbey
From: Robert Jasiek
To: computer-go
Sent: Tue, November 10, 2009 1:04:12 PM
Subject: Re: [computer-go] Re: Joseki Book
Ingo Althöfer wrote:
>> ..
Ingo Althöfer wrote:
... I do not mention some obvious mistakes.
Are they later in the game(s), or also
some in the openings?
Also some during the opening. (Every dan player can point them out to
you. Ask those that can distinguish sum-style from obvious mistakes.)
--
robert jasiek
When building a joseki database, there is a caveat which may not be obvious to
kyu-level players:
Some joseki sequences depend upon ladder relationships.
When the ladder succeeds, the joseki move may be brilliant. When the ladder
fails, the same sequence leads to disaster.
Smart opponents wi
Ingo Althöfer wrote:
2 x vs MoGo
Game Black wins by resignation:
W4 is violating my copyright:) (The move is perfectly ok, except that a
position like up to 8 is much easier to play with reversed colours.) 10
is terrible. 14 is good shape but the moyo value is a but too small
because D9 is hig
t are incorrectly
evaluated because the losing side can play its moves in any order
while the winning side cannot.
Stefan
- Original Message -
From: "Robert Jasiek"
To: "computer-go"
Sent: Tuesday, November 10, 2009 2:52 PM
Subject: Re: [computer-go] Re: Joseki Book
Ingo Althöfer wrote:
So, do you believe that the human problem of overestimating early
territory is more severe than the MCTS-bot problem of overestimating
influence?
Of course, I was exaggerating as much as Stefan:) The truth is: We
simply don't know the perfect play's degree of territory vs
18 matches
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