Stefan Kaitschick wrote:
almost any intersections 3rd line and above ...
The first statement is a pretty good definition of random.

In contrast to random play, nobi, kosumi (except in the corner), empty triangles and the like must be avoided and the opposing stones' position should be taken into account as well. Furthermore the generation of the moves creates a difference from random because it is (or should be) embedded in a context of reasoning, planning or (MC programs) statistics.

--
robert jasiek
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