Re: [Computer-go] Neural networks + MCTS applied to chemical syntheses

2018-04-06 Thread Brian Lee
In particular, they had no way to train a value net, so it was back to AlphaGo v1 style of training just a policy net and reusing it as the rollout policy. On Fri, Apr 6, 2018 at 6:31 AM Fidel Santiago wrote: > Hello, > > Apparently the lessons of Alphago (and many others) are being applied to

Re: [computer-go] Neural networks

2009-11-03 Thread Richard Brown
On Tue, Nov 3, 2009 at 6:43 AM, Willemien wrote: > I disagree with the point that MCTS is a neural network, > > In my opinion (and i maybe completely off target) One of the essences > of neural networks is that the program changes/learns from the games > it has played. . I think that you are righ

Re: [computer-go] Neural networks

2009-11-03 Thread steve uurtamo
these things have definitions, folks. everything isn't everything else. s. On Tue, Nov 3, 2009 at 7:43 AM, Willemien wrote: > I disagree with the point that MCTS is a neural network, > > In my opinion (and i maybe completely off target) One of the essences > of neural networks is that the progr

Re: [computer-go] Neural networks

2009-11-03 Thread Willemien
I disagree with the point that MCTS is a neural network, In my opinion (and i maybe completely off target) One of the essences of neural networks is that the program changes/learns from the games it has played. . MCTS doesn't have that result, the improvement is only "in-game" The program doesn't

Re: [computer-go] Neural networks

2009-11-02 Thread Daniel Burgos
Well, at its esence a computer is an universal Turing Machine. If you organize the program as a neural network or as a MC algorithm is just cosmetics. You can see the circuits of your computer as neurons simulating a Von Neumann architecture that is simulating a neural network or a MC or whatever.

Re: [computer-go] Neural networks

2009-11-01 Thread Álvaro Begué
On Sun, Nov 1, 2009 at 7:50 PM, Aldric Giacomoni wrote: > Álvaro Begué wrote: >> 2009/10/31  : >>> Present day MC Go programs are neural networks. The playout is the trainng >>> process. >> >> What? >> ___ >> computer-go mailing list >> computer-go@compu

Re: [computer-go] Neural networks

2009-11-01 Thread Aldric Giacomoni
Álvaro Begué wrote: > 2009/10/31 : >> Present day MC Go programs are neural networks. The playout is the trainng >> process. > > What? > ___ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-

Re: [computer-go] Neural networks

2009-11-01 Thread Álvaro Begué
2009/10/31 : > Present day MC Go programs are neural networks. The playout is the trainng > process. What? ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] Neural networks

2009-10-31 Thread compgo123
Present day MC Go programs are neural networks. The playout is the trainng process. DL -Original Message- From: Petr Baudis To: computer-go@computer-go.org Sent: Wed, Oct 14, 2009 7:26 am Subject: [computer-go] Neural networks Hi! Is there some "high-level reason" hypothesised

Re: [computer-go] Neural networks

2009-10-15 Thread Petr Baudis
On Wed, Oct 14, 2009 at 05:12:58PM +0200, Heikki Levanto wrote: > On Wed, Oct 14, 2009 at 03:34:59PM +0300, Petri Pitkanen wrote: > > Neural network tend to work well in those cases where evaluation function is > > smooth, like backgammon. Even inbackgammon neural networks do give good > > results

Re: [computer-go] Neural networks

2009-10-14 Thread Darren Cook
> support-vector machines, neural networks have been considered completely > obsolete in the machine-learning community. From a marketing point of > view, it is not a good idea to do research on neural networks nowadays. > You must give your system another name. That seems to be the case in the ac

Re: [computer-go] Neural networks

2009-10-14 Thread dhillismail
[ Digression: Some ANN architectures are more biologically plausible than others. "Neuromorphic Engineering" is a good search term to see what's going on along those lines. (But for a beginner project, the standard multi-layer perceptron with backpropogation would still be the natural choice.)

Re: [computer-go] Neural networks - numenta

2009-10-14 Thread Mark Boon
; > > David > >> -Original Message- >> From: computer-go-boun...@computer-go.org [mailto:computer-go- >> boun...@computer-go.org] On Behalf Of Rémi Coulom >> Sent: Wednesday, October 14, 2009 6:07 AM >> To: computer-go >> Subject: Re: [computer-go] Ne

Re: [computer-go] Neural networks - numenta

2009-10-14 Thread Rémi Coulom
David Fotland wrote: Remi, what do you think of Numenta http://www.numenta.com/, a startup that is using feedforward/feedback networks to model learning and pattern recognition in the neocortex. Does this approach make sense or is it just startup hype? http://www.numenta.com/for-developers/edu

Re: [computer-go] Neural networks - numenta

2009-10-14 Thread David Doshay
I'm not Remi, but I know a bit about Numenta. I gave a "lightning talk" at their workshop about a year and a half ago. A few people at Numenta are interested in using their software for Go, and I was working with one of them before my heart problems stopped that work. I do not think that th

RE: [computer-go] Neural networks - numenta

2009-10-14 Thread David Fotland
-background-htm.ph p David > -Original Message- > From: computer-go-boun...@computer-go.org [mailto:computer-go- > boun...@computer-go.org] On Behalf Of Rémi Coulom > Sent: Wednesday, October 14, 2009 6:07 AM > To: computer-go > Subject: Re: [computer-go] Neural networks >

Re: [computer-go] Neural networks

2009-10-14 Thread George Dahl
Neural networks are not considered obsolete by the machine learning community; in fact there is much active research on neural networks and the term is understood to be quite general. SVMs are linear classifiers for hand-engineered features. When a single layer of template-matchers isn't enough,

Re: [computer-go] Neural networks

2009-10-14 Thread Heikki Levanto
On Wed, Oct 14, 2009 at 03:34:59PM +0300, Petri Pitkanen wrote: > Neural network tend to work well in those cases where evaluation function is > smooth, like backgammon. Even inbackgammon neural networks do give good > results if situation has possibility of sudden equity changes like deep > backga

Re: [computer-go] Neural networks

2009-10-14 Thread Rémi Coulom
Petr Baudis wrote: Hi! Is there some "high-level reason" hypothesised about why there are no successful programs using neural networks in Go? I'd also like to ask if someone has a research tip for some interesting Go sub-problem that could make for a nice beginner neural networks project.

Re: [computer-go] Neural networks

2009-10-14 Thread Magnus Persson
I guess neural networks is fine for learning pattern priorities for example. There are probably just simpler and faster methods for doing that. Anyway a good project would be learning 3x3 patterns for MC heavy playouts with a large number of extra features such as exact liberty counts, di

Re: [computer-go] Neural networks

2009-10-14 Thread Petr Baudis
On Wed, Oct 14, 2009 at 02:45:18PM +0200, Erik van der Werf wrote: > In my opinion NeuroGo was quite succesful with neural networks. > Magog's main strength came from neural networks. Steenvreter uses > 'neural networks' to set priors in the Monte Carlo Tree. Ah, you are right, that sounds like fa

Re: [computer-go] Neural networks

2009-10-14 Thread Erik van der Werf
In my opinion NeuroGo was quite succesful with neural networks. Magog's main strength came from neural networks. Steenvreter uses 'neural networks' to set priors in the Monte Carlo Tree. Erik On Wed, Oct 14, 2009 at 2:26 PM, Petr Baudis wrote: >  Hi! > >  Is there some "high-level reason" hypot

Re: [computer-go] Neural networks

2009-10-14 Thread Petri Pitkanen
Neural network tend to work well in those cases where evaluation function is smooth, like backgammon. Even inbackgammon neural networks do give good results if situation has possibility of sudden equity changes like deep backgames and deep anchor games. Top backgammon programs 3-ply search on top n

Re: [computer-go] Neural Networks

2007-07-20 Thread Chris Fant
The initial patterns are, of course, bitmaps of the board. When a nonzero signal finally arrives at cell #5, one of the 1-bits is randomly selected as the move. (If that turns out illegal, the actual move is "pass.") Without understanding everything about what you're doing (not even close), I'm

Re: [computer-go] Neural Networks

2007-07-20 Thread forrestc
George Dahl said: > FANN (http://leenissen.dk/fann/) is a great neural network library > written in C. I don't know much about books on *programming* neural > networks specifically, but I know of many great books on neural > networks. I am a big fan of Bishop's Neural Networks for Pattern > Recog

Re: [computer-go] Neural Networks

2007-07-20 Thread Richard Brown
On 7/20/07, Joshua Shriver <[EMAIL PROTECTED]> wrote: Anyone recommend a good book on programming Neural Networks in C or C++? Been digging around the net for while and haven't come up with anything other than an encyclopedia-like definition/writeup. No examples or tutorials. There are some C

Re: [computer-go] Neural Networks

2007-07-20 Thread George Dahl
FANN (http://leenissen.dk/fann/) is a great neural network library written in C. I don't know much about books on *programming* neural networks specifically, but I know of many great books on neural networks. I am a big fan of Bishop's Neural Networks for Pattern Recognition even if you aren't n