terry mcintyre wrote:
Does Fuego make use of multiple cores? Does it require some switch setting to
do so?
The number of threads is controlled by the GTP command "uct_param_search
number_threads". On Intel and AMD CPUs, you should also set
""uct_param_search lock_free 1", see
http://www
Does Fuego make use of multiple cores? Does it require some switch setting to
do so?
How do I control the time used by Fuego?
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Jason House wrote:
I went back to take another look and here are some of the things I'm
noticing immediately:
* There's both a go and gouct directory. They share many of the
same file names (after removing the path-dependent name mangling
such as GoBoard.cpp and GoUctBoard.cpp)
On Mon, Feb 16, 2009 at 9:57 AM, Jason House wrote:
>
> I took a serious look at Fuego a few months back. The code appeared to use
> modern C++ libraries, but also showed its age/lineage. If I remember right,
> the Fuego source comes with 3 projects that all depend on each other. I
> didn't check
On Feb 16, 2009, at 12:03 AM, Markus Enzenberger > wrote:
Unfortunately, I am leaving the team in a few weeks, and it is
unclear how much I can contribute after that. Martin is usually too
busy for doing maintainer work and at the moment there is only
funding for a few months for a new pr
> So Fuego is still about 200-250 ELO below the strongest programs on
> 19x19. However, it is by far the strongest open source program existing
> on both 19x19 and 9x9, and one of the strongest programs overall on 9x9.
> ...
> had hoped that making Fuego available under an open source license
> wou
Petr Baudis wrote:
Just FYI, someone might find interesting that latest SVN of Fuego
still does not seem to be on par with Mogo public release 1 (not that it
would claim to be - I was just curious where do they stand against each
other).
Fuego is weaker than MoGo on 19x19. With 15 min game
>Oops, good point. I used just:
>
> ../gogui-1.1.4/bin/gogui-twogtp -black './mogo' -white './fuego'
>-auto -size 19 -komi 7.5 -alternate -games 100 -sgffile "mogo-vs-fuego"
>-verbose -time 20
>
>But apparently MoGo doesn't honor the time settings completely this way.
>I will rerun it with --
On Mon, Feb 16, 2009 at 10:27:51AM +0900, Yamato wrote:
> > I ran 86 19x19 games with both on the same hardware (single core of
> >A64 X2 6000+, 2G RAM) with 20 minutes S.D. each, the rate is MoGo win
> >83.3% (+-4.1).
>
> How did you set the time to 20 minutes S.D.? MoGo doesn't update the
> cl
> I ran 86 19x19 games with both on the same hardware (single core of
>A64 X2 6000+, 2G RAM) with 20 minutes S.D. each, the rate is MoGo win
>83.3% (+-4.1).
How did you set the time to 20 minutes S.D.? MoGo doesn't update the
clock if you don't send time_left, and Fuego does.
--
Yamato
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