> So Fuego is still about 200-250 ELO below the strongest programs on
> 19x19. However, it is by far the strongest open source program existing
> on both 19x19 and 9x9, and one of the strongest programs overall on 9x9.
> ...
> had hoped that making Fuego available under an open source license
> would attract some outside contributors and potentially even people with
> excellent C++ skills and experience in Computer Go to become part of the
> maintainer team, but so far it hasn't happened.

The stronger it gets the more it is likely to happen.

> This is sad, but I can't help it.

Tutorial/How-to documentation can help. E.g. one article showing how to
install on linux (or Windows) and compile it. Another article showing
how to jump in and tweak the UCT parameters, and run a 100 game match
between that and the standard version.

Another article showing how to add a custom pattern, say playing ikken
tobi with 50% more probability than the standard fuego. (I'm sure no-one
would want to do just that, but I think it would show someone all the
code they need to understand to experiment with their own Kewl Heavy
Playout Idea.)

For me personally, I'd probably at least download the code and follow
along with each tutorial. Which would probably be enough to suck me in.
At least until I remembered the mortgage.

Each article might only take a couple of hours to write for someone who
knows the code well. But I understand how that can be an awful lot of
time to spare when you don't have any.

Darren


-- 
Darren Cook, Software Researcher/Developer
http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic
                        open source dictionary/semantic network)
http://dcook.org/work/ (About me and my work)
http://dcook.org/blogs.html (My blogs and articles)
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