Reminder - it's tomorrow.
Nick
On 7 January 2017 at 17:19, Nick Wedd wrote:
> The January KGS bot tournament will be on Sunday, January 15th, starting
> at 08:00 UTC and end by 15:00 UTC. It will use 19x19 boards, with time limits
> of 29 minutes each plus very fast Canadian overtime, and komi
Reminder - it's tomorrow
On 5 January 2015 at 20:52, Nick Wedd wrote:
> The January KGS bot tournament will be held next Sunday, January
> 11th, starting at 08:00 UTC and ending at 15:00 UTC. It will use
> 19x19 boards, with time limits of 29 minutes each plus very fast
> Canadian overtime, and
Reminder - it's tomorrow.
The January 2010 KGS computer Go tournament will be this Sunday,
January 10th, in the Asian night, European evening, and American
morning, starting at 16:00 UTC/GMT and ending at 19:00 UTC/GMT.
It will be an 18-round Swiss with 9x9 boards, 4 minutes each of main
ti
On Tue, 2007-01-09 at 09:03 +0100, Edward de Grijs wrote:
> I do not want to start the rules/scoring discussion again, but I want
> to know if the kgs-genmove_cleanup command which results in
> playing inside your own territory, can be used with Japanese
> rules/scoring. It seems to me that this co
From: Aloril <[EMAIL PROTECTED]>
Engine Supports kgs-genmove_cleanup and final_status_list: The engine
will be queried as normal at the end of the game. If the engine
disagrees with the stones that the opponent marks dead, then play will
continue with the genmove requests replaced by
kgs-genmov
On Mon, 2007-01-08 at 13:56 -0500, House, Jason J. wrote:
> It's been a very long time since housebot got the final status list
> wrong at the end of a game. I'll check with "ujh" who was running the
> bots to see if we have a kgs log of what happened at the end of that
> game.
> By default
> > My write-up of yesterday's KGS online computer Go tournament is now
> > available, at http://www.weddslist.com/kgs/past/22/index.html
> >
> > Congratulations to MoGoBot, undefeated winner of both divisions!
> >
> > Nick
>
> "HouseBot obtained a won position against IdiotBot. However
> it d
What I meant to say is that it's ok to NOT support the protocol and
you would NEVER lose a game you should have won AS LONG AS your program
makes sure to eat all the opponents dead groups before passing.
Am I correct in this understanding?
- Don
On Mon, 2007-01-08 at 12:59 -0500, Don Dailey wr
On Mon, 2007-01-08 at 17:43 +, Nick Wedd wrote:
> >I like the protocol, because you don't have to implement it,
> >but if you don't you should clean up opponents dead stones before
> >passing.
>
> I like it too. But bots which fail to support it will continue to
> lose
> games as a consequen
In message <[EMAIL PROTECTED]>, Don Dailey
<[EMAIL PROTECTED]> writes
Let me get this straight. I think you are saying that IdiotBot actually
knew the stones were dead and correctly said so. But HouseBot didn't
speak up for itself nor did it bother to capture the dead stones and
the only way f
Let me get this straight. I think you are saying that IdiotBot actually
knew the stones were dead and correctly said so. But HouseBot didn't
speak up for itself nor did it bother to capture the dead stones and
the only way for the server to resolve this is to assume everything is
alive.
I th
On Mon, 2007-01-08 at 16:29 +, Nick Wedd wrote:
> My write-up of yesterday's KGS online computer Go tournament is now
> available, at http://www.weddslist.com/kgs/past/22/index.html
>
> Congratulations to MoGoBot, undefeated winner of both divisions!
>
> Nick
"HouseBot obtained a won positi
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