On Dec 1, 2008, at 12:23 AM, Mark Boon <[EMAIL PROTECTED]> wrote:
On 30-nov-08, at 16:51, Jason House wrote:
You've claimed to be non-statistical, so I'm hoping the following
is useful... You can compute the likelihood that you made an
improvement as:
erf(# of standard deviations)
Where
On 30-nov-08, at 16:51, Jason House wrote:
You've claimed to be non-statistical, so I'm hoping the following
is useful... You can compute the likelihood that you made an
improvement as:
erf(# of standard deviations)
Where # of standard deviations =
(win rate - 0.5)/sqrt(#games)
Erf is ill
ugo lvl 0), but it seemed to not get
> >> much
> >> over that as the number of playout grew ... (also there had a serious
> >> exponential complexity problem, which i never get into the trouble of
> >> investigating :) )
> >>
> >> I know that Zoe wa
enever trying to asses an engine employing it. (although it
could very well be
that the scalability trouble came out of some nasty bugs. Both
aforementioned prototype
where quite messy ...)
From: [EMAIL PROTECTED]
Subject: Re: [computer-go] RAVE formula of David Silver (reposted)
Date: Sat, 29 Nov 2008
he number of simulations increased.
Both prototype were toying with AMAF, so i really think you need a
bit
of scalability
study whenever trying to asses an engine employing it. (although it
could very well be
that the scalability trouble came out of some nasty bugs. Both
aforementioned prototype
employing it. (although it
> could very well be
> that the scalability trouble came out of some nasty bugs. Both
> aforementioned prototype
> where quite messy ...)
>
> > From: [EMAIL PROTECTED]
> > Subject: Re: [computer-go] RAVE formula of David Silver (reposted)
>
ct: Re: [computer-go] RAVE formula of David Silver (reposted)
> Date: Sat, 29 Nov 2008 03:39:58 -0200
> To: computer-go@computer-go.org
> CC:
>
>
> On 28-nov-08, at 17:28, [EMAIL PROTECTED] wrote:
>
> > I would be very interested to see the RAVE code from Valkyria. I
On 28-nov-08, at 17:28, [EMAIL PROTECTED] wrote:
I would be very interested to see the RAVE code from Valkyria. I'm
sure others would be too.
I'm much more interested in a general concise description. If such a
description cannot be given easily, then I think there's little point
inclu
I would be very interested to see the RAVE code?from Valkyria. I'm sure others
would be too.
- Dave Hillis
-Original Message-
From: Magnus Persson <[EMAIL PROTECTED]>
To: computer-go@computer-go.org
Sent: Fri, 28 Nov 2008 8:58 am
Subject: Re: [computer-go] RAVE formula of D
This document is confusing, but here is my interpretation of it. And
it works well for Valkyria. I would really want to see a pseudocode
version of it. I might post the code I use for Valkyria, but it is
probably not the same thing so I would probably just increase the
confusion if I did...
Thanks for posting that Remi. I do remember seeing that before but
somehow I didn't notice it when looking for RAVE-related stuff recently.
Mathematics is not my strong point, so I have a hard time making
sense of those formula's. I do get the gist that it uses a UCT value
and a RAVE value
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