Re: [computer-go] RAVE formula of David Silver (reposted)

2008-12-01 Thread Jason House
On Dec 1, 2008, at 12:23 AM, Mark Boon <[EMAIL PROTECTED]> wrote: On 30-nov-08, at 16:51, Jason House wrote: You've claimed to be non-statistical, so I'm hoping the following is useful... You can compute the likelihood that you made an improvement as: erf(# of standard deviations) Where

Re: [computer-go] RAVE formula of David Silver (reposted)

2008-11-30 Thread Mark Boon
On 30-nov-08, at 16:51, Jason House wrote: You've claimed to be non-statistical, so I'm hoping the following is useful... You can compute the likelihood that you made an improvement as: erf(# of standard deviations) Where # of standard deviations = (win rate - 0.5)/sqrt(#games) Erf is ill

Re: [computer-go] RAVE formula of David Silver (reposted)

2008-11-30 Thread Don Dailey
ugo lvl 0), but it seemed to not get > >> much > >> over that as the number of playout grew ... (also there had a serious > >> exponential complexity problem, which i never get into the trouble of > >> investigating :) ) > >> > >> I know that Zoe wa

Re: [computer-go] RAVE formula of David Silver (reposted)

2008-11-30 Thread Jason House
enever trying to asses an engine employing it. (although it could very well be that the scalability trouble came out of some nasty bugs. Both aforementioned prototype where quite messy ...) From: [EMAIL PROTECTED] Subject: Re: [computer-go] RAVE formula of David Silver (reposted) Date: Sat, 29 Nov 2008

Re: [computer-go] RAVE formula of David Silver (reposted)

2008-11-30 Thread Mark Boon
he number of simulations increased. Both prototype were toying with AMAF, so i really think you need a bit of scalability study whenever trying to asses an engine employing it. (although it could very well be that the scalability trouble came out of some nasty bugs. Both aforementioned prototype

RE: [computer-go] RAVE formula of David Silver (reposted)

2008-11-29 Thread Don Dailey
employing it. (although it > could very well be > that the scalability trouble came out of some nasty bugs. Both > aforementioned prototype > where quite messy ...) > > > From: [EMAIL PROTECTED] > > Subject: Re: [computer-go] RAVE formula of David Silver (reposted) >

RE: [computer-go] RAVE formula of David Silver (reposted)

2008-11-29 Thread Denis fidaali
ct: Re: [computer-go] RAVE formula of David Silver (reposted) > Date: Sat, 29 Nov 2008 03:39:58 -0200 > To: computer-go@computer-go.org > CC: > > > On 28-nov-08, at 17:28, [EMAIL PROTECTED] wrote: > > > I would be very interested to see the RAVE code from Valkyria. I

Re: [computer-go] RAVE formula of David Silver (reposted)

2008-11-28 Thread Mark Boon
On 28-nov-08, at 17:28, [EMAIL PROTECTED] wrote: I would be very interested to see the RAVE code from Valkyria. I'm sure others would be too. I'm much more interested in a general concise description. If such a description cannot be given easily, then I think there's little point inclu

Re: [computer-go] RAVE formula of David Silver (reposted)

2008-11-28 Thread dhillismail
I would be very interested to see the RAVE code?from Valkyria. I'm sure others would be too. - Dave Hillis -Original Message- From: Magnus Persson <[EMAIL PROTECTED]> To: computer-go@computer-go.org Sent: Fri, 28 Nov 2008 8:58 am Subject: Re: [computer-go] RAVE formula of D

Re: [computer-go] RAVE formula of David Silver (reposted)

2008-11-28 Thread Magnus Persson
This document is confusing, but here is my interpretation of it. And it works well for Valkyria. I would really want to see a pseudocode version of it. I might post the code I use for Valkyria, but it is probably not the same thing so I would probably just increase the confusion if I did...

Re: [computer-go] RAVE formula of David Silver (reposted)

2008-11-28 Thread Mark Boon
Thanks for posting that Remi. I do remember seeing that before but somehow I didn't notice it when looking for RAVE-related stuff recently. Mathematics is not my strong point, so I have a hard time making sense of those formula's. I do get the gist that it uses a UCT value and a RAVE value