Willemien wrote:
> I was thinking of implementing the
> new japanese rules
> http://home.snafu.de/jasiek/naj.html
> instead .
>
> But are they the easiest to implement territory rules?
What do you want?
1) The closest to real world Japanese rulesets?
Use the Japanese 2003 Rules plus some game e
Thanks,
I looked at http://home.snafu.de/jasiek/j2003
and its commentary
http://home.snafu.de/jasiek/j2003com.html
and found the rules confusing.
to start the terms capturable-1 2 and 3 are confusing.
a string that is capturable-1 or 2 is ALIVE. while capturable has the
connotation of being dea
Robert Jasiek wrote:
>>
Types of Basic Kos
http://home.snafu.de/jasiek/ko_types.pdf
<<
Version 6 is available.
--
robert jasiek
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Willemien wrote:
can somebody give me ideas, links and other information on how to
program (Japanese) territory scoring rules?
Read all the Japanese style rulesets here:
http://home.snafu.de/jasiek/rules.html
In particular, the Japanese 2003 Rules come the closest. For a start,
you can ignore
Hello,
can somebody give me ideas, links and other information on how to
program (Japanese) territory scoring rules?
especially
How to decide that the game is over.
How to decide what is teire (moves that costs the player points but
don't need to be played because there are still neutral unoccup