Hmm. It will take quite a while to run a few thousand games with 200K
> playouts, and I might need a stronger opponent, but I’m trying it now.
>
Yes, I know it takes time :-) by the way it was already significantly
efficient at 100 000 sims / move. I don't know the result for 50 000 but
perhap
09 12:17 PM
To: computer-go
Subject: Re: [computer-go] fill board not effective in Many Faces
If none, fill_board: pick a random empty point. If it is not on the 1st or
2nd line and there are no stones in 8 adjacent points, play it
We repeat this several times, but this does not explain w
>
> If none, fill_board: pick a random empty point. If it is not on the 1st or
> 2nd line and there are no stones in 8 adjacent points, play it
>
We repeat this several times, but this does not explain why it does not work
for just a single time.
The main weakness in your experimental setup is t
ter-go-
> boun...@computer-go.org] On Behalf Of Michael Williams
> Sent: Saturday, August 29, 2009 10:54 AM
> To: computer-go
> Subject: Re: [computer-go] fill board not effective in Many Faces
>
> Can someone refresh me on the concept of fill board?
>
> David Fotland wrot
Can someone refresh me on the concept of fill board?
David Fotland wrote:
I finally found time to try fill_board, and it made the program a little
weaker.
I tested against gnugo level 10, 19x19 board, vs Many Faces with 10K
playouts per move.
Before fill_board it won 1183 of 1411, 84%, 1.9% 95
I finally found time to try fill_board, and it made the program a little
weaker.
I tested against gnugo level 10, 19x19 board, vs Many Faces with 10K
playouts per move.
Before fill_board it won 1183 of 1411, 84%, 1.9% 95% confidence interval.
After it won 1375 of 1676, 82%, 1.8% 95% confidence in