>
> If none, fill_board: pick a random empty point.  If it is not on the 1st or
> 2nd line and there are no stones in 8 adjacent points, play it
>

We repeat this several times, but this does not explain why it does not work
for just a single time.

The main weakness in your experimental setup is that you consider a small
number of simulations per move, 10k, for which in our publication we have
shown that there was no improvement - the improvement is for large numbers:
78.4% for 200 000 simulations per move.

I hope it will be better now :-)
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