oblem. My c++ is extremely rusty, so I used
win_cnt[0]=0;
win_cnt[1]=0;
There is probably a c++ specific idiom which I am unaware of.
Terry McIntyre
- Original Message
From: Łukasz Lew <[EMAIL PROTECTED]>
To: computer-go
Sent: Tuesday, January 23, 2007 8:17:40 AM
Subject:
+ specific idiom which I am unaware of.
Terry McIntyre
- Original Message
From: Łukasz Lew <[EMAIL PROTECTED]>
To: computer-go
Sent: Tuesday, January 23, 2007 8:17:40 AM
Subject: [computer-go] Go Board Library v0.98
I will annoy You once again, because:
I added a mercy rule to th
I will annoy You once again, because:
I added a mercy rule to the simple playout, and it turned out that it
is *faster* that my previous mega-optimised playout.
In current release old playout_t is gone, we have only simple_playout::run.
Some beautification, and helpful macros.
Also whole package
On 12/16/2006, "£ukasz Lew" <[EMAIL PROTECTED]> wrote:
>http://www.mimuw.edu.pl/~lew
>
>waiting for Your comments :)
Thanks for sharing it! I'll definitely give it a try.
Urban
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I was thinking about that.
But * % / are used only for printing. So it doesn't matter.
Thanks anyway.
Lukasz
On 12/16/06, Ken Friedenbach <[EMAIL PROTECTED]> wrote:
Hi Lukasz,
Thanks for the posting...
One possible space/time optimizatio, trading space for time.
I see you embed the 9x9 board
Hi Lukasz,
Thanks for the posting...
One possible space/time optimizatio, trading space for time.
I see you embed the 9x9 board into an 11x11 array,
and there are /, %, and * operations specified.
If you embed into a 16x11 array, these operations
should be optimized into shift-right, mask, and
http://www.mimuw.edu.pl/~lew
waiting for Your comments :)
Lukasz Lew
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