The go-playing literature offers a bit of advice: when ahead, make moves which
simplify the game and preserve your advantage. When behind, take some risks to
grab more than you are "entitled" to - but not too many. Computer programs seem
bizarre in this regard, they tend to play quite unsatisfac
I think we should open up to other ideas, not just dynamic komi
modification. In fact that has not proved to be a very fruitful technique
and I don't understand the fascination with it.
First we identify what it is we are trying to accomplish. You mentioned
improving the strength of MCTS go pro
One of the difficult questions is if (or better how)
dynamic komi can be used to improve the strength of
MCTS go programs in handicap games (both cases being
"interesting": computer on strong side - and -
computer on weak side).
Especially, there are several normal go players
("non-programmers")