Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Raymond Wold
Nick Wedd wrote: Another fix which would have worked in this case: "if after consecutive passes your opponents proposes a set of dead groups which would cause you to win, then accept". I don't think kgsGTP tells you what dead stones are being proposed. You just have to give your own opinion,

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Jason House <[EMAIL PROTECTED]> writes On Feb 4, 2008 10:40 AM, Nick Wedd <[EMAIL PROTECTED]> wrote: >Also, how does kicking work?  A manual kill of a bot+kgsGtp and >restarting by the user seems like it'd fix stuck bots.  I'm guessing a >kick is for when bo

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Jason House
On Feb 4, 2008 10:40 AM, Nick Wedd <[EMAIL PROTECTED]> wrote: > >Also, how does kicking work? A manual kill of a bot+kgsGtp and > >restarting by the user seems like it'd fix stuck bots. I'm guessing a > >kick is for when bots (like HB06) are unattended? Does that make > >kgsGtp exit? That'd re

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Jason House
On Feb 4, 2008 2:18 PM, Nick Wedd <[EMAIL PROTECTED]> wrote: > In message <[EMAIL PROTECTED]>, Gunnar Farnebäck > <[EMAIL PROTECTED]> writes > >terry mcintyre wrote: > >> Does the KGS protocol permit one to propose a set of dead groups, > >> then upon discovery of a conflict, to say "Ok, your prop

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Gunnar Farnebäck <[EMAIL PROTECTED]> writes terry mcintyre wrote: Does the KGS protocol permit one to propose a set of dead groups, then upon discovery of a conflict, to say "Ok, your proposal still leads to my win, I'm perfectly happy to accept that result?" No

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Jason House
On Feb 4, 2008 1:59 PM, terry mcintyre <[EMAIL PROTECTED]> wrote: > Does the KGS protocol permit one to propose a set of dead groups, then > upon discovery of a conflict, to say "Ok, your proposal still leads to my > win, I'm perfectly happy to accept that result?" No. Any conflict immediately

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Gunnar Farnebäck
terry mcintyre wrote: > Does the KGS protocol permit one to propose a set of dead groups, > then upon discovery of a conflict, to say "Ok, your proposal still > leads to my win, I'm perfectly happy to accept that result?" No, at least not in any way that the engine can influence. /Gunnar ___

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread terry mcintyre
Does the KGS protocol permit one to propose a set of dead groups, then upon discovery of a conflict, to say "Ok, your proposal still leads to my win, I'm perfectly happy to accept that result?" - Original Message From: Nick Wedd <[EMAIL PROTECTED]> Another fix which would have w

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Joel Veness <[EMAIL PROTECTED]> writes Hi Nick, Goanna (agog) timed out annoyingly in that game against GNU. I have since implemented a rule: "if after some number of samples you have a winning probability that is very close to 1.0, just make the best move right

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Don Dailey
Joel Veness wrote: > Hi Don, > > That is an interesting idea, and I don't see anything wrong with it in > principle. > > However, given how slow Goanna is these days, I think I would probably > gain more by spending 1/10 of the time needed for that idea on simple > optimization! :) > Yes, I d

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Nick Wedd <[EMAIL PROTECTED]> writes When I have kicked a bot, it has always come back exactly five minutes later. I assume that this is a default inside kgsGtp. I shall test this. I have tested this, using an off-the shelf build of GNU Go and a configurati

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Joel Veness
Hi Don, That is an interesting idea, and I don't see anything wrong with it in principle. However, given how slow Goanna is these days, I think I would probably gain more by spending 1/10 of the time needed for that idea on simple optimization! :) Joel On Tue, Feb 5, 2008 at 2:44 AM, Don Dailey

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Joel Veness
Hi Jason, Internally, I have a constant that is a lag threshold. It is meant to represent an upper bound on how much lag exists. It worked fine I feel, the problem was more caused by Goanna's useless play towards the end and reluctance to pass. I think the solution I have in place now should be ad

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Don Dailey
Joel Veness wrote: > Hi Nick, > > Goanna (agog) timed out annoyingly in that game against GNU. > > I have since implemented a rule: "if after some number of samples you > have a winning probability that is very close to 1.0, just make the > best move right away". There is no need to spend so long

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Jason House <[EMAIL PROTECTED]> writes Open division round numbers appear out of sync.  The quote from me uses round numbers that are one off from what's in the official report.  Something should probably get fixed. Right, the round numbers in my report were 1 o

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Jason House
I don't know if this is helpful, but it is fairly easy to do some adaptive timing to ensure not running out on time. Total external lag = (game time - time used internally) - time left Mean external lag = Total external lag / moves made by bot This lag can be used for creating a time buffer for fu

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Joel Veness
Hi Nick, Goanna (agog) timed out annoyingly in that game against GNU. I have since implemented a rule: "if after some number of samples you have a winning probability that is very close to 1.0, just make the best move right away". There is no need to spend so long thinking in these ridiculous end

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Jason House
Open division round numbers appear out of sync. The quote from me uses round numbers that are one off from what's in the official report. Something should probably get fixed. Also, how does kicking work? A manual kill of a bot+kgsGtp and restarting by the user seems like it'd fix stuck bots. I'

[computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Nick Wedd
Congratulations to the three winners of yesterday's KGS bot tournament (there was a tie in the Formal division, so three winners). My report is at http://www.weddslist.com/kgs/past/35/index.html Nick -- Nick Wedd[EMAIL PROTECTED] ___ computer-go