On Thu, 2007-10-11 at 18:37 -0400, Chris Fant wrote:
> Someone already did: Stone eater.
>
> On 10/11/07, terry mcintyre <[EMAIL PROTECTED]> wrote:
> >
> > Erik,
> >
> > It would be great to see Steenvreter on the 9x9 cgos server. BTW, can you
> > translate "Steenvreter" for us English speakers?
On Mon, 2007-07-09 at 12:46 -0400, Joshua Shriver wrote:
> Ok found some KGS games, and they make a lot more sense. With the
> specification I can see what all of the OT, AP, TM, FF, etc commads
> are. However I don't understand the way it sets the location, so far
> nothing I've seen describes it.
On Wed, 2007-04-04 at 15:25 +0200, Unknown wrote:
> either, would have preferred periods or semicolons.)
Oops. I meant colons, of course.
AvK
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On Tue, 2007-04-03 at 23:10 -0400, Don Dailey wrote:
> On Tue, 2007-04-03 at 23:01 -0400, Don Dailey wrote:
> >
> > cgos_player color name
> > example: cgos_player white Lazarus
> >
> > cgos_elo color elo_rating
> > example: cgos_elo white 1739?
> >
> > and since cgos does use kyu/dan,
On Thu, 2007-02-22 at 17:50 +, Stuart A. Yeates wrote:
> Does anyone know of a document outlining the IGS protocol?
>
> There are a number of programs and servers which support the IGS
> protocol, including the IGS server. I am trying write a tool to
> interact with these servers and would pre
On Thu, 2007-02-22 at 17:50 +, Stuart A. Yeates wrote:
> Does anyone know of a document outlining the IGS protocol?
>
> There are a number of programs and servers which support the IGS
> protocol, including the IGS server. I am trying write a tool to
I'm (still) working on one, too. (Basicall
On Wed, 2007-02-14 at 10:45 +0100, Erik van der Werf wrote:
> > From: Nic Schraudolph <[EMAIL PROTECTED]>
> > Date: 12 February 2007 10:45:50 GMT+11:00
> > To: computer-go
> > Subject: Re: [computer-go] Zobrist hashing with easy transformation
> > comparison
> >
> >> did you read Anti Huima's pap
On Thu, 2007-02-08 at 15:58 -0800, steve uurtamo wrote:
> > > > tranforms as the "cannonical" key. In most cases 8 positions will
> > >
> > > IIRC, choosing the smallest may cause some unwanted effects. Not sure...
> >
> > It's not quite as good as using 64 bits free and clear because there is
>
On Thu, 2007-02-08 at 15:55 -0500, Don Dailey wrote:
> The children of one parent almost certainly will have different 64 bit
> keys than the children of the other parent.
Not if the parents collide.
(apart from symmetry/canonical considerations):
if H(A)==H(B),
then after applying move 'm'
-
On Wed, 2007-02-07 at 16:28 -0500, Don Dailey wrote:
> On Wed, 2007-02-07 at 16:17 -0500, Don Dailey wrote:
> > I have a hash funciton that creates a 64 bit "cannonical" hash of
> > the position. The same hash is produced after a rotation for
Most people do incremental hashing, which is cheaper
On Fri, 2007-01-12 at 15:51 +, Mehdi Ahmadi wrote:
> Hello & thank in advance for any interests/ responses.
>
> I'm unfortunately (or not) doing a dissertation as part of my final year
> project (undergraduate) on the game of Go. The exact title is: "Can the game
> of go be solved? Analysis of
On Thu, 2006-11-30 at 14:44 -0800, David Doshay wrote:
> This is not my experience at all.
>
> SlugGo was first written by a graduate student with data structures
> that made sense to them, but not to me. I rewrote it to use
> completely different data structures but with exactly the same
>
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